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ego's Introduction

Ego

Ego is a hobby game project, written in Unity, to act as a demonstration of my knowledge of Unity's APIs and development processes.

Note: This project is a work in progress.

How to play

Controls

Action Key
Start Game 'R' Key
Movement WASD or Arrow Keys
Fire Space Bar
Super Shot Release 'Space Bar'

Gameplay

Negate enemy fire using your own bullets. As you score hits your craft will grow larger, earning points but making it difficult to manouver through the enemy fire. You have a shield that will absorb the impact of one bullet, but will then need time to recharge. If you let go of the 'Fire' button it will consume your shield and launch a 'Super Shot' to help clear a path. You cannot use 'Super Shot' if you shield is recharging.

Notable Elements

C# Usage

Feature Reference
Generics See RequestBulletsFromPool in Assets/Scripts/BulletManager.cs.
Interfaces See Assets/Scripts/Interfaces/IManagedBullet.cs and it's usage.

Unity Feature Usage

Feature Reference
Coroutines See the firing coroutines inside PluseEnemy.cs and ShotgunEnemy.cs.

Roadmap

Things that will be implemented soon, in no particular order:

  • UI Revamp (UIToolkit)
  • Enemies persist until destroyed.
  • Asteroids (can be destroyed with focused fire, but otherwise difficult objects)
  • Gameplay balance and enemy/obsacle waves.
  • Venting (reduce the size of your craft when not firing)

ego's People

Contributors

jimmydeemo avatar

Watchers

 avatar

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