Sparse voxel octree renderer, using programmable graphics pipeline (OpenGL and C++). The voxels are represented as square splats, which are assembled with geometry shader. The program renders sparse voxel octrees generated by ooc_svo_builder by Forceflow.
Either download zipped release and run the program (you will need Visual C++ Redistributable for VS2015) or download the source code and build a project for MSVC, then compile it.
- Mouse - change camera orientation
- WASD - movement
- LCtrl - move down
- SPace - move up
- Q - roll left
- E - roll right
- R - toggle free roam
- F - Hide/show GUI
- Microsoft Visual Studio 2015
- Cmake 3.6+ for building VS project
- OpenGL 3.3+
- Other libraries, which are provided in lib directory of the repository