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boundingvolumehierarchy's Introduction

Bounding Volume Hierarchy

  • medbvh: median based bounding box hierarchy
  • binbvh: binning based bounding box hierarchy
  • medqbvh: median based quad bounding box hierarychy [1]
  • binqbvh: binning based quad bounding box hierarchy [1]
  • gridqbvh: grid based quad bounding box hierarchy.

Results

Sibenik

Sibenik by Marko Dabrovic, consists of 75284 triangles.

method depth build time render time rays per second
medbvh 14 0.082720 1.767554 173799
binbvh 18 0.157188 0.507048 605860
medqbvh 8 0.041134 0.398104 771657
binqbvh 11 0.159771 0.310184 990381
gridqbvh 12 0.099577 0.670912 457884

Conference room

Conference room model by Greg Ward, consists of 331179 triangles.

method depth build time render time rays per second
medbvh 16 2.594485 2.510323 122374
binbvh 21 2.767390 2.259608 135952
medqbvh 9 0.147858 1.105135 277975
binqbvh 15 1.040235 0.754667 407067
gridqbvh 12 0.148544 0.496506 618723

References

  1. Holger Dammertz, Johannes Hanika, Alexander Keller, “Shallow bounding volume hierarchies for fast SIMD ray tracing of incoherent rays”, EGSR 2008.
  2. Danilewski, Piotr & Popov, Stefan & Slusallek, Philipp, “Binned SAH Kd-Tree Construction on a GPU”, 2018.
  3. Karras, Tero., “Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d Trees”, High Performance Graphics 2012.
  4. Jacopo Pantaleoni, David Luebke, “HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing”, High Performance Graphics 2010.
  5. Kirill GaranzhaEmail, Simon Premože, Alexander Bely, Vladimir Galaktionov, “Grid-based SAH BVH construction on a GPU”, 2011.

License

This is free and unencumbered software released into the public domain.

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