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Completing the highfive minigame causes the minigame to close but no buttons can be pressed and the UI is invisible.
It is possible to complete a minigame during the fade-out. But, the player will still face the penalty of losing.
Anvil MiniGame
Highfive minigame:
All enemies should share some default minigames (Thirsty minigame, lighthouse, etc)
This can be done in the battle parent
What occurs:
During the pan minigame, the pan is able to fall through the view and become unreachable.
What is expected:
The pan hits the invisible collision during the minigame so it cannot fall out of view.
Implement music to DogGame graciously provided by #Ash.
If the player clicks the top left screen accidentally during a minigame, the crabslap minigame could play simultaneously.
What occurs:
Physics objects are extremely floaty and have little weight, causing them to fly around the room.
What is expected:
The physics objects will fall normally to the ground and have a sense of weight while being carried/dragged.
Script throws error if not used directly from oMiniGame.
Include "with statement" in code to resolve.
When the player first enters the battle scene, the battle menu is visible instead of showing up when it is the players turn.
Sometime during battle, the bag goes MIA and does not come back and does not appear to be clickable.
Was able to reproduce after running out of time and letting enemy turn run.
What is occurring:
Items can be used infinitely without any penalty or limit
What is expected:
When an item is used, it will be consumed. When the player no longer has anymore of that item, they cannot use it.
Occurs when player is attempting to interact while in a text event
ERROR!!! :: ############################################################################################
ERROR in
action number 1
of Step Event0
for object oTextBox:
global variable name 'KeyDown' index (103167) not set before reading it.
at gml_Object_oTextBox_Step_0 (line 39) - if (global.KeyDown)
############################################################################################
gml_Object_oTextBox_Step_0 (line 39)
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