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 avatar commented on August 16, 2024

What I'll have ready for tomorrow:

  • Combine sprite sheet // Can't because we're using a 320x640 sheet so it won't fit.
  • Add bullets // DONE
  • Add Co // DONE
  • Add explosions //DONE
  • Modify sprite sheets
  • Modify config files
  • Finish StoryScreen class
  • Couldn't find a martini sprite so I made one, I'm pretty proud of it. // DONE

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freegyp avatar freegyp commented on August 16, 2024

Jaw class, class for bullets and power ups, Rambo animation, bugs about Bond being frozen after adding v=0 in the attack,

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Jagabel avatar Jagabel commented on August 16, 2024

Alrighty I'm looking at:

  1. Adding in collisions for tiles above
  2. Working with checking collisions while jumping...Might be a conflict with the already existing jumping calls
  3. Migrate collision related code to the Actor class as opposed to the individual character classes
  4. Random issue of jumping up slightly when walking off of a ledge: if time allows
  5. Pull out load code into the Level class to contain info for tiles, spawn points for enemies/items
    Give the Level class the ability to load level data...Or get code from MapLoader. Something to play with.

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jhawz avatar jhawz commented on August 16, 2024

Work on sounds and music.

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 avatar commented on August 16, 2024

Hey guys I'll be slightly delayed, I realized I didn't save the xcf file for the rambo sprite sheet, so I'm going to have to make that again. Otherwise hope all is well on your end.

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freegyp avatar freegyp commented on August 16, 2024

Hey guys I'm going to be a little bit late in the morning for the meeting, sorry about that. But I will come to the meeting.

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