Comments (16)
Tomorrow? I probably don’t have time.
On Nov 9, 2014, at 9:39 PM, enoughredundancy [email protected] wrote:
What time works for you guys, so we can polish this up?
I'm free after 1—
Reply to this email directly or view it on GitHub.
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@freegyp I think it is imperative that you be present too, for tomorrow.
from cs420-project.
I'll say 5:30 for the time being, but I'm going to try and leave work
early. If that plays out I'll let you all know.
On Sunday, November 9, 2014, freegyp [email protected] wrote:
Tomorrow? I probably don’t have time.
On Nov 9, 2014, at 9:39 PM, enoughredundancy <[email protected]
javascript:_e(%7B%7D,'cvml','[email protected]');> wrote:What time works for you guys, so we can polish this up?
I'm free after 1—
Reply to this email directly or view it on GitHub.—
Reply to this email directly or view it on GitHub
#20 (comment).
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5-5:30 would work for me too. @freegyp You can't come in the evening at 5-5:30? The presentation is Tuesday.
from cs420-project.
How about after 6 in the evening? Or meeting online?
On Nov 9, 2014, at 9:47 PM, Joe Hause [email protected] wrote:
5-5:30 would work for me too. @freegyp You can't come in the evening at 5-5:30? The presentation is Tuesday.
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We need to meet in person @freegyp
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Is 6 OK for you?
On Nov 9, 2014, at 9:50 PM, enoughredundancy [email protected] wrote:
We need to meet in person @freegyp
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@freegyp Yes, 6 is fine. But we will need to stay until this is ready for Jarrett to present. Is that agreeable? @enoughredundancy @Jagabel
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@jhawz I completely agree.
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We will have the room reserved and be there by 5.
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I agree.
On Nov 9, 2014, at 9:54 PM, Joe Hause [email protected] wrote:
@freegyp Yes, 6 is fine. But we will need to stay until this is ready for Jarrett to present. Is that agreeable? @enoughredundancy @Jagabel
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Ok, great. Good job today guys.
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Ok guys, we have room 134 D (Flat screen) from 5pm - 9pm. See you guys tomorrow. @enoughredundancy @freegyp @Jagabel
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Meeting lasted from 5-9. I combined the game manager, the map loader and Actor classes to be used as a demo for the presentation tomorrow. Started work on View. Git problems.
from cs420-project.
I worked on our story class and sent out our image loader class. I also put together the presentation and helped Jarrett rehearse.
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Git has continued to be a painful learning curve for me in a Linux environment; the MapLoader class has been modified to work alongside the Game Manager object, but needs to be tweaked further to fix a painfully long loading time. Submission of my changes to the program later tonight will fix the loading time and establish a newly formed collision concept to work alongside the recently modified Bond/Enemy/Actor classes.
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Related Issues (20)
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- AI HOT 2
- Bug Testing HOT 2
- TODO Tonight / 20th-21st
- TODO 22nd HOT 6
- TODO 23rd-24th HOT 5
- When bullet fired whole sprite sheet is displayed, also no movement HOT 16
- Bullet Collisions HOT 2
- Powerups Placed in Level HOT 2
- Status Update HOT 1
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- Testing On Lab Machine HOT 1
- Final Clean Up HOT 4
- Enemies need shoot sounds HOT 1
- Jaws Not Working! HOT 14
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