While looking through a few XR UX guidelines on where to put things in a 3D scene, I found it difficult to visualize the recommendations that had specific angles and measurements. I'm trying to convert these into a first-person, in-device experience to develop a better feel for them.
jeremielim / xruxguides Goto Github PK
View Code? Open in Web Editor NEWA collection of interactive XR UX best practices in Unity
License: MIT License