Test for phaser
Note this is an exact copy of https://github.com/photonstorm/phaser/blob/master/dist/phaser.js
It is experimental for use in Tiny.
See https://tttiny.com/@jeff/phaser-test/source
import _ from "https://services.tttiny.com/fetchLib/jeffrafter/tiny-phaser"
var config = {
type: Phaser.AUTO,
width: 300,
height: 300,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 }
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://labs.phaser.io');
this.load.image('sky', 'assets/skies/space3.png');
this.load.image('logo', 'assets/sprites/phaser3-logo.png');
this.load.image('red', 'assets/particles/red.png');
}
function create () {
this.add.image(300, 300, 'sky');
var particles = this.add.particles('red');
var emitter = particles.createEmitter({
speed: 100,
scale: { start: 1, end: 0 },
blendMode: 'ADD'
});
var logo = this.physics.add.image(400, 100, 'logo');
logo.setVelocity(100, 200);
logo.setBounce(1, 1);
logo.setCollideWorldBounds(true);
emitter.startFollow(logo);
}