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christopherdokeefe avatar clause828 avatar colezhichen avatar hokamon002 avatar jeffmur avatar

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redrum's Issues

Double room Spawned

image
Solution

  • Creating new prefab with 3 doors and spawners
  • when two rooms overlap, delete both and place 3 room with the correct rotation.
  • Hard to test, but let's get this ๐Ÿž

MapSystem: UI + Active Items

Active items are done with the exception of a cooldown bar.
We need to figure out how the game manager deletes the item a player is holding or how to activate a cooldown. UI is fixed & on demo.

Traverse on MiniMap

MiniMap

  • Randomly Generates
  • Issue with some rooms not spawning
  • Only 4 player rooms that maybe:
    1. Welcome Room (rectangle)
    2. Current Room (square)
    3. Next Room (square)
    4. Boss Room (square)
  • Thus, we have less room
  • And, less complexity (door pointers are constant unless welcome & boss level)

I am currently working so we can demo this on Monday (Nov. 4th)

Rooms leading no where

image
Priority: Low

Locked Room state

  • Can not open any doors (because there is no room to go to)

MiniMap Generation

image
After map gen, some doors are open with no room

Priority Low occurs seldom

Menu

User can:

  • Start
  • Load Saved Progress?
  • Change Controls
  • Exit

Items are broken

The reflector stays on you if you use it, then drop it for another item. Also, it doesn't work lol

Mini Map UserView

It looks like ๐Ÿ’ฉ
Soooooo I'll make it look ๐Ÿ‘
Then I'll get a ๐ŸŽ–
image

Fuck WEB-GL

Casper Prefab

Casper

  • animation working
  • need sprite in Resources/Textures/Sprites/Casper
  • Working prefab in Resource/Textures/Prefabs

Weapons

We should either have a shotgun or flashlight and be able to switch between them next.

Caching Previous Rooms

Maybe?

Benefits

  • Rooms are marked as complete
  • Allows the player to traverse the map safely and feel accomplished

Doubts

  • Honestly is it worth it?
  • Maybe just a boolean should do lmao

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