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Developing AI Agent with PEAS Description

AIM

To find the PEAS description for the given AI problem and develop an AI agent.

THEORY

Medicine prescribing agent:

Such as this agent prescribe medicine for fever (greater than 98.5 degree) which we consider here as unhealthy, by the user temperature input and another environment is rooms in the hospital (two rooms). This agent has to consider two factors one is room location and unhealthy patient in random room , the agent has to move from one room to another to check and treat unhealthy person. Performance of the agent is calculated by incrementing performance and each time after treating in one room again it has to check another room so that the movement cause the agent to reduce its performance. Hence,agent prescribe medicine to unhealthy.

PEAS DESCRIPTION

Agent Type Performance Environment Actuators Sensors
Medicine prescribing agent Treating unhealthy , agent movement Rooms , Patient Medicine , Treatment Location , Temperature of patient

DESIGN STEPS

STEP 1:

Identifying the input:

Temperature from patients , Location.

STEP 2:

Identifying the output:

Prescribe medicine if patient in a random has fever.

STEP 3:

Developing the PEAS description:

PEAS description developed by the performance, environment, actuators and sensors in agent.

STEP 4:

Implementing the AI agent:

Treat unhealthy patient in each room. And check for unhealthy patient in random room

STEP 5:

Measure the performance parameters: For each treatment performance incremented,for each movement performance decremented

PROGRAM

import random
import time


class Thing:
    """
    This represents any physical object that can appear in an Environment.
    """

    def is_alive(self):
        """Things that are 'alive' should return true."""
        return hasattr(self, "alive") and self.alive

    def show_state(self):
        """Display the agent's internal state. Subclasses should override."""
        print("I don't know how to show_state.")


class Agent(Thing):
    """
    An Agent is a subclass of Thing
    """

    def __init__(self, program=None):
        self.alive = True
        self.performance = 0
        self.program = program

    def can_grab(self, thing):
        """Return True if this agent can grab this thing.
        Override for appropriate subclasses of Agent and Thing."""
        return False

def TableDrivenAgentProgram(table):
    """
    [Figure 2.7]
    This agent selects an action based on the percept sequence.
    It is practical only for tiny domains.
    To customize it, provide as table a dictionary of all
    {percept_sequence:action} pairs.
    """
    percepts = []

    def program(percept):
        action = None
        percepts.append(percept)
        action = table.get(tuple(percepts))
        return action

    return program


room_A, room_B = (0,0), (1,0) # The two locations for the Doctor to treat


def TableDrivenDoctorAgent():
    """
    Tabular approach towards hospital function.
    """
    table = {
        ((room_A, "healthy"),): "Right",
        ((room_A, "unhealthy"),): "treat",
        ((room_B, "healthy"),): "Left",
        ((room_B, "unhealthy"),): "treat",
        ((room_A, "unhealthy"), (room_A, "healthy")): "Right",
        ((room_A, "healthy"), (room_B, "unhealthy")): "treat",
        ((room_B, "healthy"), (room_A, "unhealthy")): "treat",
        ((room_B, "unhealthy"), (room_B, "healthy")): "Left",
        ((room_A, "unhealthy"), (room_A, "healthy"), (room_B, "unhealthy")): "treat",
        ((room_B, "unhealthy"), (room_B, "healthy"), (room_A, "unhealthy")): "treat",
    }
    return Agent(TableDrivenAgentProgram(table))


class Environment:
    """Abstract class representing an Environment. 'Real' Environment classes
    inherit from this. Your Environment will typically need to implement:
        percept:           Define the percept that an agent sees.
        execute_action:    Define the effects of executing an action.
                           Also update the agent.performance slot.
    The environment keeps a list of .things and .agents (which is a subset
    of .things). Each agent has a .performance slot, initialized to 0.
    Each thing has a .location slot, even though some environments may not
    need this."""

    def __init__(self):
        self.things = []
        self.agents = []

    def percept(self, agent):
        """Return the percept that the agent sees at this point. (Implement this.)"""
        raise NotImplementedError

    def execute_action(self, agent, action):
        """Change the world to reflect this action. (Implement this.)"""
        raise NotImplementedError

    def default_location(self, thing):
        """Default location to place a new thing with unspecified location."""
        return None

    def is_done(self):
        """By default, we're done when we can't find a live agent."""
        return not any(agent.is_alive() for agent in self.agents)

    def step(self):
        """Run the environment for one time step. If the
        actions and exogenous changes are independent, this method will
        do. If there are interactions between them, you'll need to
        override this method."""
        if not self.is_done():
            actions = []
            for agent in self.agents:
                if agent.alive:
                    actions.append(agent.program(self.percept(agent)))
                else:
                    actions.append("")
            for (agent, action) in zip(self.agents, actions):
                self.execute_action(agent, action)

    def run(self, steps=1000):
        """Run the Environment for given number of time steps."""
        for step in range(steps):
            if self.is_done():
                return
            self.step()

    def add_thing(self, thing, location=None):
        """Add a thing to the environment, setting its location. For
        convenience, if thing is an agent program we make a new agent
        for it. (Shouldn't need to override this.)"""
        if not isinstance(thing, Thing):
            thing = Agent(thing)
        if thing in self.things:
            print("Can't add the same thing twice")
        else:
            thing.location = (
                location if location is not None else self.default_location(thing)
            )
            self.things.append(thing)
            if isinstance(thing, Agent):
                thing.performance = 0
                self.agents.append(thing)

    def delete_thing(self, thing):
        """Remove a thing from the environment."""
        try:
            self.things.remove(thing)
        except ValueError as e:
            print(e)
            print("  in Environment delete_thing")
            print("  Thing to be removed: {} at {}".format(thing, thing.location))
            print(
                "  from list: {}".format(
                    [(thing, thing.location) for thing in self.things]
                )
            )
        if thing in self.agents:
            self.agents.remove(thing)


class TrivialDoctorEnvironment(Environment):
    """This environment has two locations, A and B. Each can be unhealthy
    or healthy. The agent perceives its location and the location's
    status. This serves as an example of how to implement a simple
    Environment."""

    def __init__(self):
        super().__init__()
        self.status = {
            room_A: random.choice(["healthy", "unhealthy"]),
            room_B: random.choice(["healthy", "unhealthy"]),
        }

    def thing_classes(self):
        return [TableDrivenDocterAgent]

    def percept(self, agent):
        """Returns the agent's location, and the location status (unhealthy/healthy)."""
        return agent.location, self.status[agent.location]

    def execute_action(self, agent, action):
        """Change agent's location and/or location's status; track performance.
        Score 10 for each treatment; -1 for each move."""
        if action == "Right":
            agent.location = room_B
            agent.performance -= 1
        elif action == "Left":
            agent.location = room_A
            agent.performance -= 1
        elif action == "treat":
            tem=float(input("Enter your temperature"))
            if tem>=98.5:
                      self.status[agent.location] == "unhealthy"
                      print("medicine prescribed: paracetamol and anti-biotic(low dose)")
                      agent.performance += 10
            else:
                self.status[agent.location] = "healthy"
            self.status[agent.location] = "healthy"


    def default_location(self, thing):
        """Agents start in either location at random."""
        return random.choice([room_A, room_B])


if __name__ == "__main__":
    agent = TableDrivenDoctorAgent()
    environment = TrivialDoctorEnvironment()
    environment.add_thing(agent)
    print("\tStatus of patients in rooms before treatment")
    print(environment.status)
    print("AgentLocation : {0}".format(agent.location))
    print("Performance : {0}".format(agent.performance))
    time.sleep(3)

    for i in range(2):
        environment.run(steps=1)
        print("\n\tStatus of patient in room after the treatment")
        print(environment.status)
        print("AgentLocation : {0}".format(agent.location))
        print("Performance : {0}".format(agent.performance))
        time.sleep(3)



OUTPUT

output1 output2

RESULT

Thus , AI agent was developed and PEAS description drawn.

aiagent's People

Contributors

jeevaabi avatar obedotto avatar

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