jddev0 / energizedpower Goto Github PK
View Code? Open in Web Editor NEWThis is a technology Forge/NeoForge/Fabric mod with many machines.
License: MIT License
This is a technology Forge/NeoForge/Fabric mod with many machines.
License: MIT License
crash-2024-01-13_19.32.25-server.txt
Im not sure whats causeing this but crash report says Energized Power its causing massive lag and crashing out my server
A suggestion to add a special slot for output only to the automatic crafting table, this way automatic crafting table could work even if other slots we overfilled with input items making automatiom much easier
Hello, I randomly found this line:
Creating the full map can be extremely slow in large mod packs, I would recommend using FuelRegistry.INSTANCE.get(item) != null
instead.
Hello,
My game crashed twice today when I clicked on the recipe viewer in the Charger. Looks like there is something conflicting with REI. I'm attaching both logs for your review.
Using Energized Power 1.3.6
REI 8.3.588
crash-2023-02-12_17.31.39-client.txt
crash-2023-02-12_17.23.21-client.txt
can you add support to any woods from mods as biomes of plenty, RegionsUnexplored etc?
It's a bit late, I think! But the translation of the Energised Power Mode is finished!
_**Translation is here!**_
**I hope you like the translate!**
Just like the title says, I would like to be able to have other outputs besides sawdust in the sawmill, like bark from farmer's delight when stripping a log.
Currently using the latest release of the Fabric version and trying to add a recipe with KubeJS to strip logs and leave stripped logs and bark behind.
https://s.dinnerbeef.com/gOXe5/zUniKuSa81.png/raw
https://s.dinnerbeef.com/gOXe5/REgIgezU76.txt
None of the mods recipes are showing in REI
Mod Version: energizedpower-1.20.4-1.7.1.jar
Minecraft Version: 1.20
Forge Version: 46.0.14
I put the latest release,1.20.1 - 2.0.0-beta-2 [FABRIC], but the progress has disappeared
Original post on CurseForge Energized Power - Comments from Konitor
The percentage values for potato and carrot in plant growth chamber is [1,0.75,0.25,0.25], meaning that there's a 14% chance a carrot will still be 1 carrot after processing.
Also the percentage values shown in jei is a fixed value of the maxium yield. It would be better if it shows the percentage infos like the botanypots mod does.
The info from botanypots mod:
Error was caught during game startup on NeoForge 20.4.69-beta and Minecraft 1.20.4 with LWJGL 3.3.2 (No Java Agents):
java.lang.NoClassDefFoundError: net/neoforged/neoforge/network/event/RegisterPayloadHandlerEvent
at me.jddev0.ep.EnergizedPowerMod.<init>(EnergizedPowerMod.java:72) ~[energizedpower-1.20.4-2.6.5-neoforge.jar%23233!/:1.20.4-2.6.5-neoforge]
at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:77) ~[?:?]
at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:?]
at java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:499) ~[?:?]
at java.lang.reflect.Constructor.newInstance(Constructor.java:480) ~[?:?]
at net.neoforged.fml.javafmlmod.FMLModContainer.constructMod(FMLModContainer.java:112) ~[language-java-2.0.7.jar%23262!/:2.0]
at net.neoforged.fml.ModContainer.lambda$buildTransitionHandler$10(ModContainer.java:130) ~[core-2.0.7.jar%23261!/:2.0]
at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804) ~[?:?]
at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1796) ~[?:?]
at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) ~[?:?]
at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) ~[?:?]
at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) ~[?:?]
at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) ~[?:?]
at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) ~[?:?]
Caused by: java.lang.ClassNotFoundException: net.neoforged.neoforge.network.event.RegisterPayloadHandlerEvent
at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:197) ~[securejarhandler-2.1.24.jar:?]
at java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?]
... 15 more
Nevermind; clearing mod cache appears to fix this issue.
Does Energizedpower mod come out for fabric version?
All blocks with slots that only allow at most one item are a bit broken on Fabric. You can insert items only if the stack in the cursor is of size one. I know that this might be annoying but I will fix this in a future release. Please be patient.
I have a problem, I can't energize the ingots. From what I understand, the charger should be used, but it accepts batteries, while it doesn't take any ingots, this prevents me from progressing.
Is this a problem or am I doing something wrong??
Fertilizing each type only increases the duration of crop growth in plant growth chamber
I would like to add the Italian translation.
I attach here the file, tested and working.
Only missing link for credits.
it_it.zip
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