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Module 10 - OOP
An Enemy object stores methods and properties related to the enemy that our player has to battle.
An Enemy object has the following properties:
name
weapon
health
strength
agility
potion
An Enemy object has the following methods:
getDescription()
getHealth()
getAttackValue()
isAlive()
reduceHealth()
Write appropriate tests for the Enemy() constructor and methods.
The Game object will be responsible for the game logic. It will be used to keep track of whose turn it is, prompt the user for input, and check to see if the game has been won.
All game logic is encompassed by a Game() constructor function.
A Game object has the following properties:
roundNumber
isPlayerTurn
enemies
currentEnemy
player
A Game object has the following methods:
initializeGame()
battle()
checkEndOfBattle()
startNewBattle()
Refactor our code after the tests pass, so we'll create this issue as a placeholder.
The Player object will be used to store methods and properties related to the user's character.
A Player object has the following properties:
name
health
strength
agility
A Player object has the following methods:
getStats()
getInventory()
getHealth()
getAttackValue()
isAlive()
addPotion()
usePotion()
reduceHealth()
Write appropriate tests for the Player() constructor and methods.
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