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the-evacuation's Introduction

Evacuation

UPDATE !!!: Development has paused so that I can focus on more important smaller projects

Evacuation is a rescue shoot-em all game where you fly your pixel vessel around the local system in space and transport evacuees to the drop ship. However it is not all that easy, meanwhile a shockwave is heading to your position with multiple aliens invading your area of space. Thus you must both save and fight off the other worldly invaders.

This game is developed for both gameplay in Desktop and for iOS

Example Photo 1

Prerequisites

What things you need to install the software and how to install them

* Unity 2020.2.1f1

Built With

  • Unity - Link to Unity Technologies page

Authors

  • Jaiden Chicote - Initial work - jChicote

License

No license is applied to this repository

Acknowledgments

  • Hat tip to anyone whose code was used
  • Inspiration
  • etc

the-evacuation's People

Contributors

jchicote avatar

Stargazers

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Watchers

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the-evacuation's Issues

Developer: UnitOfWork cannot run read and write on the same stream

Expected Behaviour

Whenever saving and loading file, they can call multiple times within a method (Save and Load called twice as a set in a single method).

Current Behaviour

Can only save load data once but can perform multiple saves.

Possible Solutions

  • Close filestream after usage
  • Coordinate and limit the usage of constant calls to load (thus only use it when it is needed).

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