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superbubblepanic's Introduction

Screenshot

Credits and License

This game uses the Phaser framework. Code copyright holder is jbpuryear and licensed under the MIT License.

Images

All images created by jbpuryear except for:

  • The city, desert, space, and living tissue background, and the Living Tissue Tileset which are based on (better) works by Ansimuz
  • The ocean background by KnoblePersona (palette swapped)
  • logo.png and go.png which use a pallette swapped version of Pixel Block Font by J-Robot
  • Small-font.png

All images licenced under CC0 except for:

Music

This game uses the following tracks provided by Free Music Archive:

Title and author License
Cynic by Creo License
Heartbeat by Creo License
Live by Creo License
Memory by Creo License
Poupi's Theme by Komiku License
Super Poupi by Komiku License
Time For The Walk Of The Day by Komiku License
2 Spring_Summer by Dustin Wong License
Everything Is Changing by Noi License
Gone by Alex McCulloch License
Venus by SketchyLogic License
Space by Alexandr Zhelanov License
Observing The Star by Yd License
Fater Lee by Yd License
Cylinder Three by Chris Zabriskie License
The Wood Chopper by The Settlers Used with permission, all rights reserved.

Sound FX

This game uses the following sound files from Open Game Art:

Name and author License
Jet Engine Takeoff by dklon License
2 Hich Quality Explosions, Chaingun, pistol, rifle, shotgun shots, and 4 projectile launches by Michel Baradari License
All other sounds License

superbubblepanic's People

Contributors

jbpuryear avatar abetusk avatar

Stargazers

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Watchers

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Forkers

abetusk

superbubblepanic's Issues

Slomo clock sound sometimes doesn't stop playing

Sometimes, very rarely, the ticking sound that plays in the background during the slow motion effect will keep playing forever. I think it might have something to do with stacking slomo buffs and/or changing states while the slomo is active, but I'm not sure.

Confusingly, it continues to play when you change states even though Phaser's sound manager should be reset on state changes, stopping and then destroying all sounds. Possibly a bug in Phaser itself.

Glass (destroyable) platforms don't appear on metroidvania levels

On the first metroidvania (maybe the other one, I haven't looked) levels, the destroyable "glass" platforms aren't visible. They still do collision detection and can still be destroyed by bullets (and the sound effect plays when they are destroyed) they just aren't visible.

Attached is a screenshot:

platform

Bug: unable to select level occasionally

I'm having trouble reproducing but occasionally I'm unable to change click on the new level when in 'world' mode (under the campaign track). It seems to be exacerbated when I've gone out of arcade mode and used the X option or when I've switched into or out of fullscreen mode, though it's not a sure thing.

The problem is intermittent. I'm using Chromium under Linux:

Version 64.0.3282.167 (Official Build) Built on Ubuntu , running on Ubuntu 16.04 (64-bit)

If I'm able to reproduce the error consistently, I'll update the ticket.

Consider a more appropriate code license

The code license is CC-BY-SA but this is suggested only for art assets and not code. Most people recommend some type of GPL compatible license. Please consider putting it under a GPL-like license (GPLv3, AGPL, MIT, BSD, etc.) instead of CC-BY-SA.

Also, please update the package.json file's license from UNLICENSED to the appropriate license.

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