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openswe1r's Issues

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  • Finish Input layer
  • Finish Audio layer
  • Finish Graphics layer
  • Finish Multiplayer layer
  • Finish Video playback layer
  • Port to GLES2 Sort-of implemented in branch, and should just be an issue
  • Move all "RE:" wiki articles into codebase Moved to another repo
  • Optimize memory usage
  • Optimize performance
  • Create binary builds Issue only
  • Create ecosystem Kind of done, but needs people, should be an issue
  • Code cleanup Issue only

Port / Package notes

It is assumed you have a working environment including C compiler which will work with cmake.


Windows (Visual Studio)

FIXME: Manually install vcpkg and cmake?!

  • Unicorn-Engine: FIXME: missing!!!
  • SDL2: sdl2
  • GLEW: glew
  • DevIL: devil
  • OpenAL: openal-soft
  • ENet: enet
vcpkg <FIXME!!!>

Windows (msys2)

FIXME?!

macOS

  • Unicorn-Engine: unicorn
  • SDL2: sdl2
  • GLEW: glew
  • DevIL: devil
  • OpenAL: openal-soft
  • ENet: FIXME: not looked for yet
brew install cmake
brew install sdl2 unicorn glew devil openal-soft

Arch Linux

  • Unicorn-Engine: community/unicorn
  • SDL2: extra/sdl2
  • GLEW: extra/glew
  • DevIL: community/devil
  • OpenAL: extra/openal
  • ENet: community/enet
pacman -S cmake
pacman -S community/unicorn extra/sdl2 extra/glew community/devil extra/openal community/enet

Ubuntu

FIXME?!


FIXME: Create package guidelines which autoinstalls the demo?

Scan folder for case-insensitive access

Try to load file (Finish on success):

  • If that fails: Start directory search

Directory search (Go to file search on success):

  • Try to open the last directory in the path
    • If that fails: try parent directory
      • If that ultimately fails: file not found, if a cache is used: update cache

File search (Finish on success):

  • Search first matching file in directory
  • If debug mode is "On", don't return file but check if multiple files might match

The directory and file scan results could be cached, but I guess we can rely on the filesystem performance and that the OS does caching anyway.

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