First off: Great plugin.
I tried to use it to generate me a heightmap, but it seems to be crashing nearly everytime at different completion percentages.
I will try to provide as much information as possible.
Assertion failed: Index>=0 && Index<NumBits [File:F:\Programme\Epic Games\UE_4.16\Engine\Source\Runtime\Core\Public\Containers/BitArray.h] [Line: 575]
KERNELBASE
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_PolygonalMapGenerator!TSparseArray<TSetElement<TTuple<FVector2D,int> >,TSparseArrayAllocator<FDefaultAllocator,FDefaultBitArrayAllocator> >::AllocateIndex() [f:\programme\epic games\ue_4.16\engine\source\runtime\core\public\containers\sparsearray.h:78]
UE4Editor_PolygonalMapGenerator!TSet<TTuple<FVector2D,int>,TDefaultMapHashableKeyFuncs<FVector2D,int,0>,FDefaultSetAllocator>::Emplace<TPairInitializer<FVector2D const & __ptr64,int const & __ptr64> >() [f:\programme\epic games\ue_4.16\engine\source\runtime\core\public\containers\set.h:490]
UE4Editor_PolygonalMapGenerator!UPolygonMap::FindMapCenterForCoordinate() [f:\projekte\ue-projekte\terraintest\plugins\unreal-polygonal-map-gen\source\polygonalmapgenerator\private\maps\polygonmap.cpp:453]
UE4Editor_PolygonalMapGenerator!FHeightmapPointTask::MakeMapPoint() [f:\projekte\ue-projekte\terraintest\plugins\unreal-polygonal-map-gen\source\polygonalmapgenerator\private\maps\heightmap\heightmappointtask.cpp:244]
UE4Editor_PolygonalMapGenerator!FHeightmapPointTask::DoTask() [f:\projekte\ue-projekte\terraintest\plugins\unreal-polygonal-map-gen\source\polygonalmapgenerator\private\maps\heightmap\heightmappointtask.cpp:281]
UE4Editor_PolygonalMapGenerator!TGraphTask<FHeightmapPointTask>::ExecuteTask() [f:\programme\epic games\ue_4.16\engine\source\runtime\core\public\async\taskgraphinterfaces.h:883]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
Please let me know if you need any more information/help. I tried to debug it myself, but it is quite hard without getting into the whole plugin first.