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DotNetJS

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This project is dedicated to providing user-friendly workflow for consuming .NET C# programs and libraries in any JavaScript environment, be it web browsers, Node.js or custom restricted spaces, like web extensions for VS Code.

The solution is based on two main components:

  • JavaScript/dotnet-runtime (npm). Consumes compiled C# assemblies and .NET runtime WebAssembly module to provide C# interoperability layer in JavaScript. The library is environment-agnostic — it doesn't depend on platform-specific APIs, like browser DOM or node modules and can be imported as CommonJS or ECMAScript module or consumed via script tag in browsers.
  • DotNet/DotNetJS (NuGet). Provides JavaScript interoperability layer in C# and packs project output into single-file JavaScript library via MSBuild task. Produced library contains dotnet-runtime initialized with the project assemblies and ready to be used as interoperability layer for the packaged C# project. Can optionally emit type definitions to bootstrap TypeScript development.

Quick Start

In C# project configuration file specify Microsoft.NET.Sdk.BlazorWebAssembly SDK and import DotNetJS NuGet package:

<Project Sdk="Microsoft.NET.Sdk.BlazorWebAssembly">

    <PropertyGroup>
        <TargetFramework>net6.0</TargetFramework>
    </PropertyGroup>

    <ItemGroup>
        <PackageReference Include="DotNetJS" Version="*"/>
    </ItemGroup>

</Project>

To associate a JavaScript function with a C# method use JSFunction attribute. To expose a C# method to JavaScript, use JSInvokable attribute:

using System;
using DotNetJS;
using Microsoft.JSInterop;

namespace HelloWorld;

partial class Program
{
    // Entry point is invoked by the JavaScript runtime on boot.
    public static void Main ()
    {
        // Invoking 'dotnet.HelloWorld.GetHostName()' JavaScript function.
        var hostName = GetHostName();
        // Writing to JavaScript host console.
        Console.WriteLine($"Hello {hostName}, DotNet here!");
    }

    [JSFunction] // The interoperability code is auto-generated.
    public static partial string GetHostName ();

    [JSInvokable] // The method is invoked from JavaScript.
    public static string GetName () => "DotNet";
}

Publish the project with dotnet publish. A single-file dotnet.js library will be produced under the "bin" directory. Consume the library depending on the environment:

Browser

<!-- Import as a global 'dotnet' object via script tag. -->
<script src="dotnet.js"></script>

<script>

    // Providing implementation for 'GetHostName' function declared in 'HelloWorld' C# assembly.
    dotnet.HelloWorld.GetHostName = () => "Browser";

    window.onload = async function () {
        // Booting the DotNet runtime and invoking entry point.
        await dotnet.boot();
        // Invoking 'GetName()' C# method defined in 'HelloWorld' assembly.
        const guestName = dotnet.HelloWorld.GetName();
        console.log(`Welcome, ${guestName}! Enjoy your global space.`);
    };

</script>

Node.js

// Import as CommonJS module.
const dotnet = require("dotnet");
// ... or as ECMAScript module in node v17 or later.
import dotnet from "dotnet.js";

// Providing implementation for 'GetHostName' function declared in 'HelloWorld' C# assembly.
dotnet.HelloWorld.GetHostName = () => "Node.js";

(async function () {
    // Booting the DotNet runtime and invoking entry point.
    await dotnet.boot();
    // Invoking 'GetName()' C# method defined in 'HelloWorld' assembly.
    const guestName = dotnet.HelloWorld.GetName();
    console.log(`Welcome, ${guestName}! Enjoy your module space.`);
})();

Example Projects

Find the following sample projects in this repository:

  • Hello World — Consume the produced library as a global import in browser, CommonJS or ES module in node.
  • Web Extension — Consume the library in VS Code web extension, which works in both web and standalone versions of the IDE.
  • Runtime Tests — Integration tests featuring various usage scenarios: async method invocations, interop with instances, sending raw byte arrays, streaming, etc.

Build Properties

Specify following optional properties in .csproj to customize the build:

  • <Clean>false</Clean> — don't clean publish directory.
  • <EmitSourceMap>true</EmitSourceMap> — emit JavaScript source map file.
  • <EmitTypes>true</EmitTypes> — emit TypeScript type definitions file.

For example, following configuration will preserve build artifacts, emit source map and type definitions:

<Project Sdk="Microsoft.NET.Sdk.BlazorWebAssembly">

    <PropertyGroup>
        <TargetFramework>net6.0</TargetFramework>
        <Clean>false</Clean>
        <EmitSourceMap>true</EmitSourceMap>
        <EmitTypes>true</EmitTypes>
    </PropertyGroup>

    <ItemGroup>
        <PackageReference Include="DotNetJS" Version="*"/>
    </ItemGroup>

</Project>

JSON Serializer Options

To override default JSON serializer options used for marshalling the interop data, use JS.Runtime.ConfigureJson method before the program entry point is invoked. For example, below will add JsonStringEnumConverter converter to allow serializing enums via strings:

static class Program
{
    static Program () // Static constructor is invoked before 'Main'
    {
        JS.Runtime.ConfigureJson(options =>
            options.Converters.Add(new JsonStringEnumConverter())
        );
    }

    public static void Main () { }
}

Compiling Runtime

To compile and test the runtime run the following in order (under dotnet-runtime folder):

scripts/install-emsdk.sh
scripts/compile-runtime.sh
npm build
scripts/compile-test.sh
npm test

dotnetjs's People

Contributors

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