Comments (13)
Yes, exactly
from dice-roller.
Yes, absolutely. I don't have any experience with this system so I need to wrap my head around how it works, but should be able to get this out within a day or so.
from dice-roller.
Let me see if I understand correctly:
- You ALWAYS roll 3d6 for the stunts
- One of the 3d6 is the stunt die.
- If you roll doubles with the other two, you get stunt points equal to the stunt die.
Is that correct?
I'm thinking the syntax will be XdS
(similar to percent or Fudge/Fate dice rolls), and it'll roll 3d6 X times and display the results as something like [3, 3, 4S]
or [4, 2, 0S]
.
Does that seem like it would work for you?
from dice-roller.
1: You ALWAYS roll 3d6 for any skill test
2: One of the 3d6 is the stunt die.
3: If you roll doubles with any of the three, you get stunt points equal to the stunt die (if the skill roll succeeds, but that is beyond Dice Roller)
This means, output should be something like (provided that first die is the stunt die):
- [3, 2, 4]
- [3, 4, 4] - Stunt with 3 Stunt Points
- [6, 6, 6] - Stunt with 6 Stunt Points
Since this is also a skill test, the normal result of the 3d6 should be displayed as usual.
from dice-roller.
Gotcha. Since you say the stunt die is a distinct die, would this also happen?
- [3, 4, 3] - Stunt with 3 stunt points
from dice-roller.
Stunt Die is usually fixed. With real dice, you choose one who has a different color. For Dice Roller, I propose to make the first one the "fixed one".
from dice-roller.
Yep, I just wanted to make sure that you didn't get the "non-double" dice as the stunt points. Basically, you'll always get the first die's result as stunt points if any combination of doubles occurs.
from dice-roller.
Please try 4.1.0 and let me know if it works well for you.
See here for the syntax.
from dice-roller.
Works like a charm, thank you very much!
Is "Stunt dice cannot be used with modifiers. Any modifiers supplied will be ignored" a technical limitation or is this based on my description? Adding a modifier would be great, if possible (Fantasy AGE allows to add skill point to such rolls).
from dice-roller.
It's a semi-technical difficulty - just way easier to implement this way. I'll try to think of a better way to do it if you do need some modifiers.
from dice-roller.
That would be really great. But - no pressure - this is not super-urgent.
from dice-roller.
Stunt dice can now be used in formulas and have modifiers in 5.1.2.
Sorry this took so long!
from dice-roller.
Tested, worked without problems.
Thanks, much appreciated!
from dice-roller.
Related Issues (20)
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- 🐞 Dice rolls with disadvantage are ignored when a modifier is present HOT 3
- 🐞 `dice: d20` rolls 100 d20s HOT 1
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- 🐞 Dice tray roll button only erases the formula and doesn't roll HOT 2
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- 🧩 Pass min /max parameters to Lookup Table rollers
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