Used to factor in resource accessibility (for example uranium, oil, quartz, coal, caterium nodes are generally far away from starting locations) and Drop Pod accessibility (manually assigned when assessing crash sites).
Visiting far away places frequently is annoying and time consuming, the game expects some level
- Weak Verticality (Foundation Ramp, Lookout Tower, Stairs, Walkway/Catwalk)
- Weak Traversal (Blade Runners, Tractor, Foundation, Factory Cart)
- Medium Verticality (Zapline, Double Ramp, Ladder)
- Medium Traversal (Zapline, Hypertube)
- Strong Verticality (Jetpack+Any Fuel, Hoverpack+Medium Electric Generation)
- Strong Traversal (Explorer, Blade Runners+Jetpack+Any Fuel)
Where would the Radar Tower go, if anywhere?
Coal/Quartz/Caterium requires Weak Verticality + Weak Traversal
Oil requires Medium Traversal
Uranium requires Strong Traversal + Medium Verticality