BrickNil [*] provides an easy way to connect to and program LEGO® Bluetooth hubs (including the PoweredUp Passenger Train 60197 and Cargo Train 60198 sets, and the Lego Duplo Steam Train 10874 and Cargo Train 10875 ) using Python on OS X and Linux. This work was inspired by this EuroBricks thread, and the NodeJS Powered-Up library. Unlike the official apps available from LEGO, BrickNil allows you to control multiple hubs with a single program, which lets you easily scale to programming large interactive systems.
BrickNil requires modern Python (designed and tested for 3.7) and uses asynchronous event programming built on top of the asyncio async library. As an aside, the choice of async library is fairly arbitrary; and enabling another library such as asyncio or Trio should be straightforward.
An example BrickNil program for controlling the Train motor speed is shown below:
from asyncio import sleep
from bricknil import attach, start
from bricknil.hub import PoweredUpHub
from bricknil.sensor import TrainMotor
@attach(TrainMotor, name='motor')
class Train(PoweredUpHub):
async def run(self):
for i in range(2): # Repeat this control two times
await self.motor.ramp_speed(80,5000) # Ramp speed to 80 over 5 seconds
await sleep(6)
await self.motor.ramp_speed(0,1000) # Brake to 0 over 1 second
await sleep(2)
async def system():
train = Train('My train')
if __name__ == '__main__':
start(system)
- Free and open-source software: ASL2 license
- Documentation: http://virantha.github.io/bricknil
- Source: https://github.com/virantha/bricknil
[*] | BrickNil's name comes from the word "Nil" (නිල්) in Sinhala which means Blue (as in Bluetooth) |
- Supports the following actuators/sensors:
- Internal motors
- Train motors
- Hub LED color
- Boost vision sensor (color, distance)
- Boost internal tilt/orientation/accelerometer
- Boost external motor
- External light
- Hub buttons
- Wedo external motor
- Wedo tiltand motion sensors
- Fully supports Python asynchronous keywords and coroutines
- Allows expressive concurrent programming using async/await syntax
- Cross-platform
- Uses the Bleak Bluetooth Low Energy library
Let's build a simple program to control a LEGO® PoweredUp train. The first thing to do is create a class that subclasses the Bluetooth hub that we'll be using:
from bricknil.hub import PoweredUpHub
class Train(PoweredUpHub):
pass
train = Train("My Train")
async def run():
...
The run
async function (it's actually a coroutine) will contain the code that will control
everything attached to this hub. Speaking of which, because we'll be wanting to control the train
motor connected to this hub, we'd better attach it to the code like so:
from bricknil.hub import PoweredUpHub
from bricknil.sensor import TrainMotor
@attach(TrainMotor, name='motor')
class Train(PoweredUpHub):
pass
train = Train()
async def run():
...
Now, we can access the motor functions by calling the object train.motor inside run. For example, let's say that we wanted to set the motor speed to 50 (the allowed range is -100 to 100 where negative numbers are reverse speeds):
from asyncio import sleep
from bricknil.hub import PoweredUpHub
from bricknil.sensor import TrainMotor
@attach(TrainMotor, name='motor')
class Train(PoweredUpHub):
pass
train = Train("My Train")
async def run():
await train.motor.set_speed(50)
await sleep(5) # Wait 5 seconds before exiting
Notice that we're using the await keyword in front of all the calls, because those are also asynchronous coroutines that will get run in the event loop. At some point, the :meth:`bricknil.peripheral.Motor.set_speed` coroutine will finish executing and control will return back to the statement after it. The next statement is a call to the sleep coroutine from the asyncio library. It's important to use this, instead of the regular function time.sleep because asyncio.sleep is a coroutine that will not block other tasks from running.
Note that we can use arbitrary Python to build our controller; suppose that we wanted to ramp the motor speed gradually to 80 over 5 seconds, and then reduce speed back to a stop in 1 second, and then repeat it over again. We could implement the run logic as:
async def run():
for i in range(2):
await train.motor.ramp_speed(80,5000)
await sleep(5)
await train.motor.ramp_speed(0,1000)
await sleep(2)
The :meth:`bricknil.peripheral.Motor.ramp_speed` function will ramp the speed from whatever it is currently to the target speed over the millisecond duration given (internally, it will change the train speed every 100ms). Here, you can see how things are running concurrently: we issue the ramp_speed command, that will take 5 seconds to complete in the background, so we need to make sure our control logic sleeps for 5 seconds too, to ensure the train has enough time to get up to speed, before we issue the braking command. Once the train comes to a stop, it will stay stopped for 1 second, then repeat this sequence of speed changes once more before exiting.
It's also useful to print out what's happening as we run our program. In order to facilitate that, there is some rudimentary logging capability built-in to bricknil via the :class:`bricknil.process.Process` class that all of these concurrent processes are sub-classed from. Here's the run coroutine with logging statements via :meth:`bricknil.process.Process.message_info` enabled:
async def run():
self.message_info("Running")
for i in range(2):
train.message_info('Increasing speed')
await train.motor.ramp_speed(80,5000)
await sleep(5)
train.message_info('Coming to a stop')
await train.motor.ramp_speed(0,1000)
await sleep(2)
Of course, just running the above code isn't quite enough to execute the controller. Once we have the controller logic implemented, we can go ahead and run it:
from asyncio import sleep
from bricknil import attach, start
from bricknil.hub import PoweredUpHub
from bricknil.sensor import TrainMotor
from bricknil.process import Process
import logging
@attach(TrainMotor, name='motor')
class Train(PoweredUpHub):
pass
train = Train("My Train")
async def run():
train.message_info("Running")
for i in range(2):
train.message_info('Increasing speed')
await train.motor.ramp_speed(80,5000)
await sleep(5)
train.message_info('Coming to a stop')
await train.motor.ramp_speed(0,1000)
await sleep(2)
if __name__ == '__main__':
logging.basicConfig(level=logging.INFO)
start(run)
Running this program will output the following:
BLE Event Q.0: Looking for first matching hub BLE Event Q.0: Connected to device BLE Event Q.0: Device name HUB NO.4 BLE Event Q.0: Device id XXXX-XXXX BLE Event Q.0: Device advertised [UUID('XXXXX')] My train.2: Waiting for peripheral motor to attach to a port My train.2: Running My train.2: Increasing speed motor.1: Starting ramp of speed: 0 -> 80 (5.0s) motor.1: Setting speed to 0 motor.1: Setting speed to 1 motor.1: Setting speed to 3 motor.1: Setting speed to 4 ... motor.1: Setting speed to 80 My train.2: Coming to a stop motor.1: Starting ramp of speed: 76 -> 0 (1.0s) motor.1: Setting speed to 76 motor.1: Setting speed to 68 motor.1: Setting speed to 60 motor.1: Setting speed to 53 motor.1: Setting speed to 45 motor.1: Setting speed to 38 motor.1: Setting speed to 30 motor.1: Setting speed to 22 motor.1: Setting speed to 15 motor.1: Setting speed to 0 ... repeats
Now let's build a controller that sets the speed of the train depending on how close your hand is to a snensor, and will quit the program if you wave your hand more than three times in front of it.
We'll be using the Vision Sensor that comes with the LEGO Boost robotics kit; plug the sensor into the second port of the train's PoweredUP hub. This sensor has a multitude of different sensing abilities including distance and color, but for this example, we're just going to use the sense_count and sense_distance capabilities. The former measures how many times it sees something pass in front of it at a distance of ~2 inches, while the latter measures roughly how many inches something is from the sensor (from 1-10 inches). For a full list of the supported capabilities, please see the API documentation at :class:`bricknil.sensor.VisionSensor`.
The full program is listed at the end of this section, but let's just go through it bit by bit. The first thing we'll do is attach the sensor to the Train class:
@attach(VisionSensor, name='train_sensor', capabilities=['sense_count', 'sense_distance'])
@attach(TrainMotor, name='motor')
class Train(PoweredUpHub):
...
Anytime you attach a sensor to the system (motion, tilt, color, etc), you need to define what capabilities you want to enable; each sensor can physically provide different capabilities depending on which sensor you're using. As soon as you attach a sensor, you need to provide a call-back coroutine that will be called whenever the sensor detects a change like so:
@attach(VisionSensor, name='train_sensor', capabilities=['sense_count', 'sense_distance'])
@attach(TrainMotor, name='motor')
class Train(PoweredUpHub):
async def train_sensor_change(self):
...
The values will be provided in dictionary called self.value that is indexed by the capability. Let's look at a practical example, and implement the logic we were discussing above:
@attach(VisionSensor, name='train_sensor', capabilities=['sense_count', 'sense_distance'])
@attach(TrainMotor, name='motor')
class Train(PoweredUpHub):
async def train_sensor_change(self):
distance = self.train_sensor.value[VisionSensor.capability.sense_distance]
count = self.train_sensor.value[VisionSensor.capability.sense_count]
if count > 3:
# Wave your hand more than three times in front of the sensor and the program ends
self.keep_running = False
# The closer your hand gets to the sensor, the faster the motor runs
self.motor_speed = (10-distance)*10
# Flag a change
self.sensor_change = True
Here, we get the distance and count from the value dict. If the count is greater than 3 (more than 3 hand waves), we set a flag that keeps the system running to False. Next, based on the inverse of the distance, we set a motor_speed instance variable, and then use self.sensor_change to signal to the main run routine that a sensor update has happened. Our run logic can now use these values to implement the controller:
async def run(self):
self.motor_speed = 0
self.keep_running = True
self.sensor_change = False
while self.keep_running:
if self.sensor_change:
await self.motor.ramp_speed(self.motor_speed, 900) # Ramp to new speed in 0.9 seconds
self.sensor_change = False
await sleep(1)
We keep running the train while keep_running flag is True; if a sensor_change is detected, we ramp the train speed to the new target self.motor_speed in 0.9 seconds, and then wait for the next sensor update, whenever that may be, at intervals of 1 second. As soon as you pass your hand more than three times in front of the sensor, the program will exit this while loop and end.
Here's the full code:
from asyncio import sleep
from bricknil import attach, start
from bricknil.hub import PoweredUpHub
from bricknil.sensor import TrainMotor, VisionSensor
from bricknil.process import Process
import logging
@attach(VisionSensor, name='train_sensor', capabilities=['sense_count', 'sense_distance'])
@attach(TrainMotor, name='motor')
class Train(PoweredUpHub):
async def train_sensor_change(self):
distance = self.train_sensor.value[VisionSensor.capability.sense_distance]
count = self.train_sensor.value[VisionSensor.capability.sense_count]
if count > 3:
# Wave your hand more than three times in front of the sensor and the program ends
self.keep_running = False
# The closer your hand gets to the sensor, the faster the motor runs
self.motor_speed = (10-distance)*10
# Flag a change
self.sensor_change = True
async def run(self):
self.motor_speed = 0
self.keep_running = True
self.sensor_change = False
while self.keep_running:
if self.sensor_change:
await self.motor.ramp_speed(self.motor_speed, 900) # Ramp to new speed in 0.9 seconds
self.sensor_change = False
await sleep(1)
async def system():
train = Train('My Train')
if __name__ == '__main__':
logging.basicConfig(level=logging.INFO)
start(system)
If you know the BluetoothLE network address of the hub you want to connect to, then you can force a Hub object
to only connect to that hub. This can be useful, for example, for connecting to two trains that need to have different
code and can be accomplished by passing in the ble_id
argument during instantiation of the Hub.
On Windows and Linux, you will use the 6-byte Bluetooth network address:
train1 = Train('train1', ble_id='XX:XX:XX:XX:XX:XX')
train2 = Train('train2', ble_id='YY:YY:YY:YY:YY:YY')
bricknil.run(...)
And on OS X systems, you will use the UUID for the Bluetooth hub like so:
train1 = Train('train1', ble_id='05c5e50e-XXXX-XXXX-XXXX-XXXXXXXXXXXX')
train1 = Train('train2', ble_id='05c5e50e-YYYY-YYYY-YYYY-YYYYYYYYYYYY')
bricknil.run(...)
Here's an example that enables the train motor, vision sensor, hub button, and hub LED. First, we'll wait until the hub button is pressed before we do anything; the LED will blink purple and yellow while it's waiting. Then, we'll change the speed like the previous example based on the vision distance, while at the same time changing the LED color orange if it's responding to a distance change.
.. literalinclude:: ../examples/train_all.py :language: python
Here's a nice example of controlling two hubs (the remote is also a type of hub) and feeding the button presses of the remote to make Vernie move forward, backward, left, and right.
And here's the code that's being used in the video above:
.. literalinclude:: ../examples/vernie_remote.py :language: python
Here, we are using two hubs running in parallel, and we use a curio.Queue to send messages from the remote telling the robot(Boost hub) what to do. Notice that each RemoteButtons instance consists of 3 buttons, so there are some helper methods to check if a particular button is pressed.
The Duplo trains 10874 and 10875 have the ability to play a set of 5 predetermined sounds through their built-in speakers (:class:`bricknil.sensor.DuploSpeaker`). In addition, there is a speedometer(:class:`bricknil.sensor.DuploSpeedSensor`) built-in to the front wheels, and a vision sensor(:class:`bricknil.sensor.DuploVisionSensor`) in the undercarriage pointing straight down. This vision sensor is slightly less capable than the stand-alone Boost Vision Sensor discussed above, but it can still recognize colors, distance, and the special blocks that Lego provides in those sets. Here's an example that puts everything together:
.. literalinclude:: ../examples/duplo_train.py :language: python
This section documents the internal architecture of BrickNil and how all the components communicate with each other.
Both, the Bluetooth handling and the user-defined code runs in a signle asyncio loop.
On all platforms (OS X, Linux, Win10), it should just be a simple:
$ pip install bricknil
On Linux, you might need to install the BlueZ >= 5.43 libraries.
On a Raspberry Pi (and other Linux boxes should be similar), you can follow my automated :doc:`setup instructions <pi_setup>`
- Virantha N. Ekanayake :gh_user:`virantha` - lead developer
- David Lechner :gh_user:`dlech` - contributor
- Added Windows 10 support
- Added support for Lego 88005 stand-alone LED peripheral
This project is also greatly indebted to the following persons, as well as their open-sourced libraries, portions of which have been incorporated into BrickNil under the terms of their respective licenses:
- :gh_user:`Henrik Blidh <hbldh>` for his Bleak library that provided a cross-platform, pure python way to communicate with BluetoothLE.
The software is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Licensed under ASL 2.0