jamesmgittins / incremancer Goto Github PK
View Code? Open in Web Editor NEWIdle Necromancer Game
Idle Necromancer Game
GIthub Page for this repository is down, so it is broken on Kongregate as well.
Like the title says when playing on https://incremancer.gti.nz/ the bone collectors do not show up
I added a getting started guide so people who don't know anything http such as myself can run this locally. Unfortunately github wiki doesn't support pull requests :(
Hey there,
someone on kong talked about his golems vanishing while being offline over night. I didn't try to reproduce this myself, but I looked at the loading-code and see two (or three) possible issues:
savegame.saveCreated < model.persistentData.saveCreated
part -- shouldn't that be the other way round?Lines 801 to 810 in e30693a
importFile
function you reset the creature factories spawnedSavedCreatures
flag to false
before setupLevel
, but this is not done in either loadData
nor in loadFromPlayFab
. So if both are executed, the first will set the flag to true, and the second will reset the golems but not respawn them?Lines 636 to 642 in e30693a
My best guess is that (1) and (3) together cause this problem. Should be an easy fix, right? π
Hey man love the game! i play itβs my friends each day at school, would love if you could update it!
When clicking Download Save File
on a iPad pro using Chrome browser, nothing happen.
Maybe you could implement saving to google drive if nothing else work, idk, or some pass phrase / seed. Or maybe quicker: let us export the localstorage content as we don't have access to it on iPad.
If i click Import Save
it work tho.
That would be cool to be able to export my save as i am at lvl 400 / Champion level 100. This game is so well done and optimized!
Thrifty's description claims it gives 10% of the current parts per second per level. However, the first level appears to give 10x the current parts per second, the second level 20x, etc.
The skill function sets killingBlowParts
to 10 * talents[this.id]
, then the killingBlow()
adds this.model.persistentData.parts += this.killingBlowParts * this.partFactory.factoryStats().partsPerSec
, since neither killingBlow()
nor factoryStats()
is dividing by 100, it appears that the 10% is actually a 10x.
auto on everything button in the shop? <3
i start it and nothing is there and theres no shop/options menu
Result: Starting the next level generates no humans, and the level gets completed without any combat. This continues, allowing the player to unfairly make unimpeded progress but not being very fun without any combat.
Doesn't seem to matter whether Auto Start Next Level setting is on or off.
Doesn't seem to happen with any inventory slot, only the trash can.
You're safe if you release the item back into the inventory rather than into the trash can, so it's something very specific about the trash can that does it.
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