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dungeon-of-quake's Introduction

Dungeon of Quake is a simple first person shooter, inspired by Quake.
made with Odin programming language and Raylib



โš ๏ธ Note: This game hasn't been updated in a long time, so now I'm trying to update it to the latest Odin and Raylib version, and also make some general improvements. It might take some time since I've been pretty busy lately.

If you just want to play the game, take a look at releases.

how to build

  • get the Odin compiler (builds are usually tested on the last official release)
  • add Odin to $PATH enviroment variable
  • (in cmd) use build.bat to build the game, or alternatively build.bat run to build and run the game

maps

Info for creating maps is in DQM file spec

Maps are a top-down, ascii view on the map, and different characters correspond to different tiles - this means anyone can edit maps with just a simple text editor.
.dqm file extension is used, even though the underlying file is just plain text.

The raw tile table is in tiles.odin as Tile

Some tiles are translated to different tiles when the map gets loaded into memory. For instance, lowercase health pickup h is translated to empty tile, and the pickup itself gets spawned separately.

dqmake

dqmake is a simple DQM map editor

dqmake readme

you can build dqmake just with odin build dqmake.odin command
use odin build dqmake.odin -out:build/dqmake.exe for releases

TODO

  • better collision resolution!
  • 3D audio
  • simple profiler, maybe with chrome://tracing
  • particles

screenshots

dqmake

dungeon-of-quake's People

Contributors

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dungeon-of-quake's Issues

License & Project Status

Kudos, this is some amazing work!

I just discovered Odin recently and have been messing around with Raylib to learn the language.

This is exactly the type of project I was thinking of starting :)

What license is your work under?

Also, are you planning to get back to this development at some time in the future?

I wouldn't mind contributing and/or forking the code once I get more familiar with it, depending on what your plans and license are.

Errors when building the project

Hi! I tried to build the project, but following the instruction I'm getting:

PS C:\work\exp\odin\test-ws\dungeon-of-quake> build.bat run
[vcvarsall.bat] Environment initialized for: 'x64'
main.cpp
libtommath.cpp
c1xx: fatal error C1083: Cannot open source file: 'src\main.cpp': No such file or directory
c1xx: fatal error C1083: Cannot open source file: 'src\libtommath.cpp': No such file or directory

Is there something I should add to the project before building it?

I'm not very familiar with the C/C++ ecosystem, but I found that libtonmath is a separate math library.
Not sure what the main.cpp would be related to though...

[Speedrunning] Add a frame cap slider & more

Hi. I'm the admin of the speedrun.com community for this game. A run was just submitted it will take a while to get up.

We have some feature requests. If you could add a speedrunning timer (like a global ground timer) that would be good, and a framerate capper. If the physics are frame dependent, please make a tickrate of 60.

Love this game and would love to turn it into a speedgame.

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