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threejs-journey_1_11__part-1's Introduction

Three.js Journey

Tareas

  • Aprender mas sobre los diferentes tipo de MATERIAL

1. Mesh Basic Material

Alt text

2. Mesh Normal Material

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3. Mesh Matcap Material

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4. Mesh Depth Material

(este en el curso se veia asi, pero a mi no me aparecia casi nada)

Alt text

5. Mesh Lambert Material

(requiere luces)

Tiene mejor rendimeito, pero aveces sale lineas sombras extrañas

(luces blancas, ambiente blanco) Alt text

(luces rojas, ambiente azul) Alt text

6. Mesh Phong Material

(este requiere luces , es mejor, solcuiona el error de lineas, pero menos rendimiento, porque tiene muchos mas funcionalidades) , como darle un brillo de color al objeto

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7. Mesh Toon Material

(requiere luces, y es el mas realista)

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pero tambien podemos obtener resultados como este al usar

texture_gradient_5.magFilter = THREE.NearestFilter

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8. Mesh Standard Material

es el standar entre blender, threejs, en todas las librerias, es el mas realista posible, controlamos altura, rugosidad, metalicidad, reflejos, transpariencia

Alt text

Junto a una iamgen .hdr alrededor, para que refleje los brillos y colores de esa imagen

Alt text Alt text Alt text Alt text

9. Mesh Physical Material

Esta clases extiende de MeshStandardMaterial, asi que tiene lo mismo, pero tendras acceso a mas funciones.

Mucha info, Mesh Physical lo vemos en otro repo, solo este

Enlaces

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