jacopocolo / penzil Goto Github PK
View Code? Open in Web Editor NEWA web application to sketch in 3d made in three.js and Vue
Home Page: https://penzil.app
A web application to sketch in 3d made in three.js and Vue
Home Page: https://penzil.app
Im very exited about the app and to get my sketch from the ipad to three.js via blender.
.glb export doesnt react on newer ipad.
The .json saved state i can reimport in chrome on windows, but reimport of json centers all stokes around 0,0,0 by the looks of it and destroys the image.
Are there certain devices that work better maybe?
With Firefox 78.11.0esr
When I click on Start recording nothing appends on the UI and an error is thrown :
ERROR /home/user/h264-mp4-encoder.cpp(175): Size must be a multiple of 2 h264-mp4-encoder.node.js:1:953528
EXPR: sizeof_result != H264E_STATUS_SIZE_NOT_MULTIPLE_2 h264-mp4-encoder.node.js:1:953528
FUNC: void H264MP4Encoder::initialize() h264-mp4-encoder.node.js:1:953528
undefined h264-mp4-encoder.node.js:1:6404
undefined h264-mp4-encoder.node.js:1:6409
Uncaught (in promise) RuntimeError: abort(undefined). Build with -s ASSERTIONS=1 for more info.
sA h264-mp4-encoder.node.js:1
abort h264-mp4-encoder.node.js:1
dynCall_vii h264-mp4-encoder.node.js:1
dynCall_vii_34 chunk-vendors.329dcd92.js line 32 > Function:4
H264MP4Encoder$initialize chunk-vendors.329dcd92.js line 32 > Function:8
startRecording VideoExportPreview.vue:168
h264-mp4-encoder.node.js:1:6419
sA h264-mp4-encoder.node.js:1
abort h264-mp4-encoder.node.js:1
<anonyme> chunk-vendors.329dcd92.js line 32 > WebAssembly.instantiate:60419
<anonyme> chunk-vendors.329dcd92.js line 32 > WebAssembly.instantiate:10450
<anonyme> chunk-vendors.329dcd92.js line 32 > WebAssembly.instantiate:643363
dynCall_vii h264-mp4-encoder.node.js:1
dynCall_vii_34 chunk-vendors.329dcd92.js line 32 > Function:4
H264MP4Encoder$initialize chunk-vendors.329dcd92.js line 32 > Function:8
startRecording VideoExportPreview.vue:168
Would it be more usable if the flat canvas was moved in multitouch, simultaneously with drawing?
Or you might consider the approach of Feather - first making a curved surface then lines on it.
"dependencies": {
"camera-controls": "../camera-controls",
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