Comments (8)
This doesn't exactly have to do with levels, but it would also be nice if the cfg files for menus could be extended, since menu mods that allow for new species or new sabers in SP will often overlap causing incompatibility. Perhaps a folder specifically for those menus that will merge all cfg files in the folder into one and then read the new merged cfg
from openjk.
In the particular cases of sabers and playermodels, having a different way of defining them might be more useful, i.e. not having to adjust a menu just because you added a new model. In general, a new menu system using a Model View Controller architecture could be useful.
from openjk.
I'll be writing additional entity parsing in JA++, I can port it to OpenJK after that, with no effect on gameplay when unused.
I will also add cvars for "replace_item_herp item_derp" similar to "disable_item_herp"
from openjk.
We don't really need to write any additional parsing, we can just keep the entity format from the bsp. It would basically be like a bsp file except without a header and all lumps except the entity one.
from openjk.
Right, that's what I mean.
from openjk.
Whoops, didn't see this issue. I've implemented this a while back in #674. :)
from openjk.
Cool. Should probably mention that in the changelog, which could also use some categories so it's easier to find e.g. new features vs. bug fixes vs. improvements etc. I'll look into it.
from openjk.
I've added a line about .ent files in the meantime: f66681b
from openjk.
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