Code Monkey home page Code Monkey logo

Comments (8)

shinyquagsire23 avatar shinyquagsire23 commented on July 28, 2024

This doesn't exactly have to do with levels, but it would also be nice if the cfg files for menus could be extended, since menu mods that allow for new species or new sabers in SP will often overlap causing incompatibility. Perhaps a folder specifically for those menus that will merge all cfg files in the folder into one and then read the new merged cfg

from openjk.

mrwonko avatar mrwonko commented on July 28, 2024

In the particular cases of sabers and playermodels, having a different way of defining them might be more useful, i.e. not having to adjust a menu just because you added a new model. In general, a new menu system using a Model View Controller architecture could be useful.

from openjk.

Razish avatar Razish commented on July 28, 2024

I'll be writing additional entity parsing in JA++, I can port it to OpenJK after that, with no effect on gameplay when unused.
I will also add cvars for "replace_item_herp item_derp" similar to "disable_item_herp"

from openjk.

mrwonko avatar mrwonko commented on July 28, 2024

We don't really need to write any additional parsing, we can just keep the entity format from the bsp. It would basically be like a bsp file except without a header and all lumps except the entity one.

from openjk.

Razish avatar Razish commented on July 28, 2024

Right, that's what I mean.

from openjk.

dionrhys avatar dionrhys commented on July 28, 2024

Whoops, didn't see this issue. I've implemented this a while back in #674. :)

from openjk.

mrwonko avatar mrwonko commented on July 28, 2024

Cool. Should probably mention that in the changelog, which could also use some categories so it's easier to find e.g. new features vs. bug fixes vs. improvements etc. I'll look into it.

from openjk.

dionrhys avatar dionrhys commented on July 28, 2024

I've added a line about .ent files in the meantime: f66681b

from openjk.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.