ivarout / blender-lithophane Goto Github PK
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License: GNU General Public License v3.0
Currently, a basic linear calculation is used for the heightmap, but color-specific luminace and a logarithmic scales makes for better lithophanes as discussed & added here: Ultimaker/Cura#5765.
The color correction was very easy to add myself (just changing the dot product from 1, 1, 1
to the cura values and the max on the range map to from 3 to 1), but I don't know enough about the node system to port over the luminance calculations correctly.
Also: Cura is LGPL3 and this is GPL3, and I have no idea how that affects "porting" over the formulas.
Some parts of those formulas, including the "magic numbers" are also referenced in various other places.
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