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License: MIT License
Unity Parallax based on gyroscope components.
License: MIT License
I love this tool!
Just a quick question: In the first screenshot, that's how I want it to start when the user holds the phone vertically. Currently, it starts like in the second screenshot. When I place my mobile on a table, it looks like the first screenshot. Do you know how I can fix this?
If I have a Gyro rotator and a rotator attitude on this cube with a max offset of 30 on the Y. My phone starts at -30. I want this to be 0
Hey, I'm getting the following error when I try to edit the manifest.json file.
Library\PackageCache\[email protected]\Scripts\Mover2D\GyroMover2D.cs(2,7): error CS0246: The type or namespace name 'Sirenix' could not be found (are you missing a using directive or an assembly reference?)
Unity version: 2021.3.11f1
The default value for gyro update interval automatically gets set to 0.02f even when I change the default sampling frequency on the gyroscope script.
I have tried the following:
`float gyroRate = 0.1f;
Input.gyro.updateInterval = gyroRate;
AttitudeSensor.current.samplingFrequency = Mathf.RoundToInt(1 / gyroRate);
GravitySensor.current.samplingFrequency = Mathf.RoundToInt(1 / gyroRate);
gyroscopeManager.SamplingFrequency = Mathf.RoundToInt(1 / gyroRate);
gyroscopeManager.RefreshGyroState();`
Calling RefreshGyroState does not enable the devices again and no parrallax/gravity happens.
Is there something I am missing?
Although I can change Input.gyro.updateInterval without calling RefreshGyroState, it does not update the new InputSystem sensors.
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