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qge's Introduction

QGE (Quantun Game Engine)

This is a mostly graphics engine, which includes following technologies:

  • Meshes:
    • FBX mesh loader;
    • Heightmap-based terrain loader.
  • GUI:
    • Self-written simple GUI using Direct2D.
  • Graphics effects:
    • SSAO (Screen Space Ambient Occlusion);
    • SSR (Screen Space Reflections);
    • OIT (Order Independent Transparency);
    • Cascaded PCSS (Percentage Closer Soft Shadows);
    • Voxel-based global illumination using light propagation volumes;
    • Voxel-based volumetric effects (clouds, fog);
    • SVO (Sparse Voxel Octree) realtime ray tracer;
    • Dynamic/static cube map reflections/refractions;
    • Reflective and refractive water surface;
    • Particle systems (rain, fire);
    • Environment mapping.
  • Physics:
    • GPU fluid simulation using SPH (Smooth Particles Hydrodynamics) with GS+blur/marching cubes surface reconstruction;
    • GPU voxel-based body collision physics.

Engine is written in C++ and HLSL using DirectX 11.

To compile it you will need:

  • Visual Studio Professional 2015 or later;
  • DirectX 11 SDK;
  • Autodesk FBX SDK 2016.1.2;
  • Windows 10 SDK.

Some effects (for example, SVO ray tracer) may need at least AMD Radeon RX 480 GPU/Nvidia GTX 1060 to run.

qge's People

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