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Automatically exported from code.google.com/p/tlmp
Character won't initially display equipped equipment effects. This needs to be
a forced Equip-Unequip-Equip action to fix it.
Original issue reported on code.google.com by [email protected]
on 22 Aug 2010 at 6:33
Equipment Icon sometimes disappears when the same item is shown?
Original issue reported on code.google.com by [email protected]
on 23 Aug 2010 at 2:20
Pressing Enter will bring up the chat box, but it doesn't properly activate.
Original issue reported on code.google.com by [email protected]
on 28 Aug 2010 at 6:56
Added characters are added to the inventory preview window when they shouldn't
be.
Original issue reported on code.google.com by [email protected]
on 23 Aug 2010 at 1:43
What steps will reproduce the problem?
1. Open Game
2. Trade item to pet
3. Try to get the item out
What is the expected output? What do you see instead?
I expected to be able to get my item out of my pets inventory by clicking it
and dragging. I wasn't able to pick up the item
What version of the product are you using? On what operating system?
Updated Win 7 64 bit
Please provide any additional information below.
a Frame appears to block it(might be chat frame) and is not able to be be
clicked though.
Original issue reported on code.google.com by [email protected]
on 30 Sep 2010 at 5:56
Client not loading socketed gems.
Original issue reported on code.google.com by [email protected]
on 24 Aug 2010 at 5:42
UseSkill orientation is not correct
Original issue reported on code.google.com by [email protected]
on 22 Aug 2010 at 6:30
What steps will reproduce the problem?
1. Hit as Client a Monster
What is the expected output? What do you see instead?
Updated Hp from the Monster and no glancing blows only.
What version of the product are you using? On what operating system?
rev185
Windows 7 x64
Original issue reported on code.google.com by [email protected]
on 17 Nov 2010 at 12:02
Hi guys,
I am experiencing connection problems.
I have 2 PC's connected to Network With the torchlight steam version updated to
1.5.
When I try to create a game everything goes perfect but when I try to connect
to my created game is telling me "waiting for host" and never connects.
My OS is Windows 7 Ultimate 32bit and the two pc are correctly configured to
the network.
Regards.
Original issue reported on code.google.com by [email protected]
on 23 Aug 2010 at 7:09
The Shade/Brink encounter the client will incorrectly show all the characters
on the screen. There must be some visibility flag attached that is toggled.
Original issue reported on code.google.com by [email protected]
on 20 Sep 2010 at 6:54
Not too sure how to reproduce this yet, seems to only happen with CItemGold.
Original issue reported on code.google.com by [email protected]
on 24 Sep 2010 at 5:55
Item drops to ground for client characters don't show the "flinging" animation.
Original issue reported on code.google.com by [email protected]
on 23 Aug 2010 at 2:00
When a new Char enters a Game and the Client go into a cleared Dungeon from the
Server, for the Client are still all Monsters alive but not attackable.
Original issue reported on code.google.com by [email protected]
on 4 Oct 2010 at 9:28
What steps will reproduce the problem?
1. Downloaded new R153
2. Uninstall Old and install New
3. On run crash
What is the expected output? What do you see instead?
Problem signature:
Problem Event Name: APPCRASH
Application Name: Torchlight.exe
Application Version: 1.0.69.21
Application Timestamp: 4b5f7519
Fault Module Name: Torchlight.exe
Fault Module Version: 1.0.69.21
Fault Module Timestamp: 4b5f7519
Exception Code: c0000005
Exception Offset: 001c5a4b
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
What version of the product are you using? On what operating system?
Windows 7 Home Premium 64bit Torchlight 1.15 Steam
Please provide any additional information below.
Old version worked great new on doesn't work at all just crashing on start up
Original issue reported on code.google.com by [email protected]
on 22 Sep 2010 at 2:05
Characters sometimes walk when they should be running
Original issue reported on code.google.com by [email protected]
on 22 Aug 2010 at 6:32
In the first Mine Level you have to find a Quest Item.
When one Character pick up the Item it disappear and the other Characters can
not pick up this Questitem. Also the Queststatus is not synced to the other
Characters.
Original issue reported on code.google.com by [email protected]
on 4 Oct 2010 at 9:06
The first client doesn't see the second connected client character move or
type. The NetworkEntity ID for it is incorrect when events happen.
Original issue reported on code.google.com by [email protected]
on 28 Aug 2010 at 5:59
Recovering gems on the client causes client to crash.
Original issue reported on code.google.com by [email protected]
on 23 Aug 2010 at 2:03
After a few characters drop and one entered the game the NetworkID for it was
incorrect for the other clients. The server worked correctly to display the
character moving.
Original issue reported on code.google.com by [email protected]
on 23 Aug 2010 at 4:34
Items on Ground aren't pushed to newly entering clients, although they are
created properly.
Original issue reported on code.google.com by [email protected]
on 22 Aug 2010 at 6:34
Exiting game and reentering without reconnecting causes a crash on client-side.
Most likely some character/networksharedentity problem where deleted characters
are held.
Original issue reported on code.google.com by [email protected]
on 22 Aug 2010 at 6:32
Stashes won't spawn
Original issue reported on code.google.com by [email protected]
on 22 Aug 2010 at 6:31
Enchanting Item will not push the new effect(s) out.
Original issue reported on code.google.com by [email protected]
on 22 Aug 2010 at 6:31
Partial log:
It removes player and pet:
Character::Dtor Spot
Equipment::Dtor
Name: Epic Buckled Plates
When destroying pet?
Original issue reported on code.google.com by [email protected]
on 28 Aug 2010 at 7:04
63 Alchemist Crash
Server loads fine.
Client crashes on loading after: "Client: Suppressing Monster Load ... Alchemic
Golem MkULTRA"
Unhandled exception at 0x005c7daa in Torchlight.exe: 0xC0000005: Access
violation writing location 0x004ec56f.
Original issue reported on code.google.com by [email protected]
on 11 Sep 2010 at 5:23
When one Character got a level up the Game from the other Character freezes and
the game crashed.
Original issue reported on code.google.com by [email protected]
on 4 Oct 2010 at 9:12
After starting Torchlight with the new R153 Version the client crashes. With
the older Version's there is no problem. Also reinstall didn't help
Multiplayer logilfe :
0.031 Torchlight Multiplayer Log
0.031 Registering Events...
0.031 Registering Events... Done.
0.031 Adding Resource Location...
28.263 GameClient SetSeedValue0 Post: debea4e (233564750)
Vista Ultimate 64 bit Operating System
Original issue reported on code.google.com by [email protected]
on 21 Sep 2010 at 7:19
Client will spawn characters into the level but not initialize them, need to
look into suppressing this so the client doesn't have weird artifact creatures
stuck on the screen.
Original issue reported on code.google.com by [email protected]
on 20 Sep 2010 at 6:51
Sometimes Monsters which are killed are not correctly synced to the client. For
the Client the Monster is still alive but can not be killed but the Server did
not see the Monster anymore.
Original issue reported on code.google.com by [email protected]
on 4 Oct 2010 at 9:18
Pressing enter ingame or opening the character (C) and inventory (I) windows
together freezes the game, and it shouldnt.
Original issue reported on code.google.com by [email protected]
on 23 Aug 2010 at 12:14
What steps will reproduce the problem?
1. go to the starting mine entrance as client and try to kill monsters to
trigger the event
What is the expected output? What do you see instead?
kill the mobs and trigger the event and get the quest. Wich Host can but client
can't trigger
What version of the product are you using? On what operating system?
rev185
Win 7 x64
Original issue reported on code.google.com by [email protected]
on 17 Nov 2010 at 12:06
UseItem Suppressed
Original issue reported on code.google.com by [email protected]
on 22 Aug 2010 at 6:30
Level 1 Alchy - Server
Level 32 Drivehappy - Client
Both load into town correctly, Alchy triggers level down into MAIN. Drivehappy
correctly follows. Alchy creates a town portal and enters the town. Drivehappy
correctly follows. Alchy goes back into the Town Portal, Drivehappy gets
continually stuck loading between TOWN and RANDOMDUNGEON.
Original issue reported on code.google.com by [email protected]
on 13 Sep 2010 at 10:01
Character Mana var is incorrect
Original issue reported on code.google.com by [email protected]
on 22 Aug 2010 at 6:30
Right clicking an item in the inventory to equip it in the wardrobe will not
sync across the network.
Original issue reported on code.google.com by [email protected]
on 2 Oct 2010 at 6:17
I just downloaded the release, but after I copied everything to the game
directory and executed it says:
0.000 Torchlight Multiplayer
0.000 Base is at 00400000
0.000 Initializing tlapi...
0.000 Hooking functions...
I removed the files with the orginial and still the same problem :(
My System:
Windows 7 64bit, intel dual core
I can't remember if I ever patched torchlight or do i need a specific version ?
Original issue reported on code.google.com by [email protected]
on 22 Aug 2010 at 8:00
Client will sometimes spawn additional chests, need to figure out why.
Original issue reported on code.google.com by [email protected]
on 20 Sep 2010 at 6:53
Minimap doesn't display character/pet dots correctly
Original issue reported on code.google.com by [email protected]
on 28 Aug 2010 at 1:16
Client will occasionally slowdown greatly after loading a new level.
Need to look into why this is occurring.
Original issue reported on code.google.com by [email protected]
on 20 Sep 2010 at 6:50
Add in-game chat functionality.
Original issue reported on code.google.com by [email protected]
on 27 Aug 2010 at 2:32
Server doesn't properly setup the client attack amount, so client character
hits like a girl.
Original issue reported on code.google.com by [email protected]
on 20 Sep 2010 at 7:03
Client crashes when iterating over the Level's Items LinkedList... is it not
adding them correctly?
Original issue reported on code.google.com by [email protected]
on 11 Sep 2010 at 5:24
What steps will reproduce the problem?
1. Clean Instalation of Torchlight v1.5 (Steam)
2. Copy the new version of tlmp v153
3. Start the game, and after show the main menu -> App
What is the expected output? What do you see instead?
Signature problems:
Problem Event Name: APPCRASH
Application Name: Torchlight.exe
Application Version: 1.0.69.21
Time stamp of the application: 4b5f7519
Name of the module with errors: WINMM.DLL
Error Module Version: 0.0.0.0
Timestamp of the module with errors: 4c965261
Exception Code: c0000005
Exception Offset: 0000b7ec
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 3082
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
What version of the product are you using? On what operating system?
Steam Torchlight v1.5 on Windows 7 32bits
Original issue reported on code.google.com by [email protected]
on 21 Sep 2010 at 10:03
Character HP and Mana are not being updated.
Original issue reported on code.google.com by [email protected]
on 22 Aug 2010 at 6:30
Test block
Original issue reported on code.google.com by [email protected]
on 18 Dec 2009 at 1:48
Client-size mid-air swing attack is suppressed
Original issue reported on code.google.com by [email protected]
on 22 Aug 2010 at 6:29
when i'm connecting to my friend i have 2000 dmg with weapons but skills and
spells works correctly also i can see that mobs have the same dmg but really
they arent
Original issue reported on code.google.com by [email protected]
on 14 Oct 2010 at 10:28
Resizing or changing the resolution of the game will break the TLMP GUI.
Original issue reported on code.google.com by [email protected]
on 22 Aug 2010 at 6:29
Client potions don't work
Original issue reported on code.google.com by [email protected]
on 20 Sep 2010 at 7:17
Don't know if it is realy a bug but the Characters save did not work in
Multiplayer.
Original issue reported on code.google.com by [email protected]
on 4 Oct 2010 at 9:13
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