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View Code? Open in Web Editor NEW基于GameFramework框架衍生的一个Wolong (huatuo)热更框架,接入luban配表工具,项目里包含例子工程,可直接写项目!
License: MIT License
基于GameFramework框架衍生的一个Wolong (huatuo)热更框架,接入luban配表工具,项目里包含例子工程,可直接写项目!
License: MIT License
Assets\Deer\Scripts\Main\Runtime\Procedure\ProcedureLoadAssembly.cs(16,7): error CS0246: The type or namespace name 'HybridCLR' could not be found (are you missing a using directive or an assembly reference?)
用menuitem里面的add sample没有效果,
UNITY 2021.3.11,什么都没弄,直接将代码拉下来,启动时就报这个错误
init_local_il2cpp_data.bat 批处理文件 双击无法克隆出Wolong il2cpp文件
比如当前已经有v1.0 v1.1 v1.2 三个版本的增量包,现在发现v1.2有问题了,想回到v1.1,有没有什么操作可以在不打新增量包的情况下让v1.2的玩家轻松回退到v1.1?
日志如下:
ProcedureLoadAssembly:LoadAsset: [ HotfixCommon.dll ]</color> Main.Runtime.Procedure.ProcedureLoadAssembly:<OnEnter>b__6_0(Dictionary
2)
AssembliesManager:OnLoadHotfixAssemblySuccess(String, Byte[], Single, Object)
Main.Runtime.d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2023-09-02 13:38:23.568 23114-23138 Unity com...any.Deer_GameFramework_Wolong E NotSupportedException: D:/Program Files/Unity 2021.3.12f1/Editor/Data/il2cpp/libil2cpp/icalls/mscorlib/System/AppDomain.cpp(168) : Unsupported internal call for IL2CPP:AppDomain::LoadAssemblyRaw - "This icall is not supported by il2cpp."
at System.AppDomain.Load (System.Byte[] rawAssembly, System.Byte[] rawSymbolStore, System.Security.Policy.Evidence securityEvidence, System.Boolean refonly) [0x00000] in <00000000000000000000000000000000>:0
at Main.Runtime.Procedure.ProcedureLoadAssembly.b__6_0 (System.Collections.Generic.Dictionary2[TKey,TValue] assemblies) [0x00000] in <00000000000000000000000000000000>:0 at AssembliesManager.OnLoadHotfixAssemblySuccess (System.String fileUri, System.Byte[] bytes, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Main.Runtime.FileUtils+<LoadBytesCo>d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerat
请问这个可以支持一下手机的webgl嘛?
用GF打了AB包,然后去掉Editor Resource Mode的勾选。启动后报如下错误,如果不去掉这个勾选,就没问题
GameFrameworkException: Main logic assembly missing.
调用框架的重启api会报错,应该是哪里没有清理干净
用il2cpp build时有五个报错,请问怎么解决的
1.Building test.app/Contents/Resources/unity default resources failed with output:
The source path /Applications/Unity/Hub/Editor/2021.3.1f1c1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/Variations/macos_x64ARM64_player_nondevelopment_il2cpp/UnityPlayer.app/Contents/Resources/unity default resources does not exist.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
2.Building test.app/Contents/Frameworks/UnityPlayer.dylib failed with output:
System.ArgumentException: Copy() called on path that doesnt exist: /Applications/Unity/Hub/Editor/2021.3.1f1c1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/Variations/macos_x64ARM64_player_nondevelopment_il2cpp/UnityPlayer.app/Contents/Frameworks/UnityPlayer.dylib
at NiceIO.NPath.CopyWithDeterminedDestination(NPath destination, Func2 fileFilter) at NiceIO.NPath.Copy(NPath dest, Func
2 fileFilter)
at NiceIO.NPath.Copy(NPath dest)
at MacOSCodeSignDylibCopy.Run(CSharpActionContext ctx, SignFlags signFlags)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
3.BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Modules/BeeBuildPostprocessor.cs:601)
UnityEditor.OSXStandalone.OSXDesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/OSXPlayer/Extensions/Managed/OSXDesktopStandalonePostProcessor.cs:117)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:28)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:370)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
4.Build completed with a result of 'Failed' in 53 seconds (52960 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
5.UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ce] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:193
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:94
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
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