2D Unity C# simple dark souls clone
2D-Top Down (Slight Angle) Perspective
Small solo (so far) project that I started with the purpose of learning C# and exploring the process of designing/programming games.
-Scripts-
-camera can follow one or two gameobjects. If two, will position itself to be in the middle of both, to a max/min size
-player movement (general movements, able to roll (with invincibility frames), attack)
-enemy tracking movement (basically chase a gameobject until in range, then attack. Will flinch if being attacked)
-Art sprite sheets
running and rolling (left/right, up/down)
attack
flinch