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gazemetrics's Issues

Problems in Unity 2020.3.7f1 using HTC Vive Pro Eye

Hello, I am trying to use your Unity package to measure the accuracy of my HTC Vive Pro Eye headset before starting an experiment. I have tried to run a sample scene using HTC Vive Sranipal or Tobii XR but unity blocks doing recompiling scripts task.

Do you know what could be happening? we found this package really usefull to include in our investigation and we are really interested in using it.

Thanks.

Did this ever get updated for newer unity beyond 2019.1.*?

I'm trying to test the Varjo HMD but in your intro you say this requires 2019.1.* so I downloaded 2019.1.14 however Varjo requires at least 2019.4.14. I haven't tested this yet as this is my first time using unity and just want to make sure everything works as intended.

What is the newest version of unity that I can use with GazeMetrics?

Wrong Filename in Readme?

Hi.

In Configuring GazeMetrics with your scene section,

  1. Drag the GazeMetrics prefab from your assets folder in the project panel into your scene in the hierarchy panel.

But there is no such file GazeMetrics.prefab. I think it should be Drag the GazeMetrics Controller prefab.

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