isayasmatter / gazemetrics Goto Github PK
View Code? Open in Web Editor NEWGazeMetrics allows for the easy extraction of data samples and calculation of accuracy and precision of VR HMD based eye trackers.
License: MIT License
GazeMetrics allows for the easy extraction of data samples and calculation of accuracy and precision of VR HMD based eye trackers.
License: MIT License
Hello, I am trying to use your Unity package to measure the accuracy of my HTC Vive Pro Eye headset before starting an experiment. I have tried to run a sample scene using HTC Vive Sranipal or Tobii XR but unity blocks doing recompiling scripts task.
Do you know what could be happening? we found this package really usefull to include in our investigation and we are really interested in using it.
Thanks.
I'm trying to test the Varjo HMD but in your intro you say this requires 2019.1.* so I downloaded 2019.1.14 however Varjo requires at least 2019.4.14. I haven't tested this yet as this is my first time using unity and just want to make sure everything works as intended.
What is the newest version of unity that I can use with GazeMetrics?
Hi.
In Configuring GazeMetrics with your scene section,
- Drag the GazeMetrics prefab from your assets folder in the project panel into your scene in the hierarchy panel.
But there is no such file GazeMetrics.prefab
. I think it should be Drag the GazeMetrics Controller prefab.
Sranipal SDK didn't implement the Global distance function, convergence_distance_mm; How we can get the ray cast in order to get the point in world space computed by eye tracker?
https://forum.htc.com/topic/8120-convergence-distance-in-eye-tracking-sdk-sranipal-v1101/
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