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lux-design-s2's Introduction

Lux-Design-S2

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Welcome to the Lux AI Challenge Season 2!

The Lux AI Challenge is a competition where competitors design agents to tackle a multi-variable optimization, resource gathering, and allocation problem in a 1v1 scenario against other competitors. In addition to optimization, successful agents must be capable of analyzing their opponents and developing appropriate policies to get the upper hand.

Key features this season!

  • GPU/TPU optimized environment via Jax
  • Asymmetric maps and novel mechanics (action efficiency and planning)
  • $55,000 Prize Pool

Go to our Getting Started section to get started programming a bot. The official competition runs until April 24th and submissions are due at 11:59PM UTC on the competition page: https://www.kaggle.com/competitions/lux-ai-season-2. There is a $55,000 prize pool this year thanks to contributions from Kaggle, and our sponsors QuantCo, Regression Games, and TSVC

Make sure to join our community discord at https://discord.gg/aWJt3UAcgn to chat, strategize, and learn with other competitors! We will be posting announcements on the Kaggle Forums and on the discord.

Season 2 specifications can be found here: https://lux-ai.org/specs-s2. These detail how the game works and what rules your agent must abide by.

Interested in Season 1? Check out last year's repository where we received 22,000+ submissions from 1,100+ teams around the world ranging from scripted agents to Deep Reinforcement Learning.

Getting Started

You will need Python >=3.7, <3.11 installed on your system. Once installed, you can install the Lux AI season 2 environment and optionally the GPU version with

pip install --upgrade luxai_s2
pip install juxai-s2 # installs the GPU version, requires a compatible GPU

To verify your installation, you can run the CLI tool by replacing path/to/bot/main.py with a path to a bot (e.g. the starter kit in kits/python/main.py) and run

luxai-s2 path/to/bot/main.py path/to/bot/main.py -v 2 -o replay.json

This will turn on logging to level 2, and store the replay file at replay.json. For documentation on the luxai-s2 tool, see the tool's README, which also includes details on how to run a local tournament to mass evaluate your agents. To watch the replay, upload replay.json to https://s2vis.lux-ai.org/ (or change -o replay.json to -o replay.html)

Each supported programming language/solution type has its own starter kit, you can find general API documentation here.

The kits folder in this repository holds all of the available starter kits you can use to start competing and building an AI agent. The readme shows you how to get started with your language of choice and run a match. We strongly recommend reading through the documentation for your language of choice in the links below

Want to use another language but it's not supported? Feel free to suggest that language to our issues or even better, create a starter kit for the community to use and make a PR to this repository. See our CONTRIBUTING.md document for more information on this.

To stay up to date on changes and updates to the competition and the engine, watch for announcements on the forums or the Discord. See ChangeLog.md for a full change log.

Community Tools

As the community builds tools for the competition, we will post them here!

3rd Party Viewer (This has now been merged into the main repo so check out the lux-eye-s2 folder) - https://github.com/jmerle/lux-eye-2022

Contributing

See the guide on contributing

Sponsors

We are proud to announce our sponsors QuantCo, Regression Games, and TSVC. They help contribute to the prize pool and provide exciting opportunities to our competitors! For more information about them check out https://www.lux-ai.org/sponsors-s2.

Core Contributors

We like to extend thanks to some of our early core contributors: @duanwilliam (Frontend), @programjames (Map generation, Engine optimization), and @themmj (C++ kit, Go kit, Engine optimization).

We further like to extend thanks to some of our core contributors during the beta period: @LeFiz (Game Design/Architecture), @jmerle (Visualizer)

We further like to thank the following contributors during the official competition: @aradite(JS Kit), @MountainOrc(Java Kit), @ArturBloch(Java Kit), @rooklift(Go Kit)

Citation

If you use the Lux AI Season 2 environment in your work, please cite this repository as so

@software{Lux_AI_Challenge_S1,
  author = {Tao, Stone and Doerschuk-Tiberi, Bovard},
  month = {10},
  title = {{Lux AI Challenge Season 2}},
  url = {https://github.com/Lux-AI-Challenge/Lux-Design-S2},
  version = {1.0.0},
  year = {2023}
}

lux-design-s2's People

Contributors

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