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currency's Introduction

Hi there, I'm Jeroen ๐Ÿ‘‹

Full-stack developer, Scrum Master, Frontend specialty.

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I'm an ambitious full-stack developer and Scrum Master from the Netherlands that specialises in frontend, however I do not shy away from non-web programming.

About me

Timezone: Europe/Amsterdam



  • ๐Ÿ”ญ I'm currently working on: Migrating a legacy JS codebase to modern ESM
  • ๐ŸŒฑ I'm currently learning: How microservices communicate with each other.
  • ๐Ÿ’ฌ My interests: Board games, transportation, hiking in the mountains
  • ๐Ÿ“ซ How to reach me: LinkedIn or Discord


My favourite languages, frameworks, databases and tools

HTML5 CSS3 Sass JavaScript Typescript PHP Python
Angular Vue.js Jest Ionic NestJS Laravel
MySQL SQLite PostgreSQL Redis Mongo DB
Visual Studio Code IntelliJ IDEA Ultimate Git GitHub Docker



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currency's Issues

1.9 version

Add a branch for the 1.9 version of this mod and make it compatible with all 1.9 subversions.

1.8 version

Add a branch for the 1.8 version of this mod and make it compatible with all 1.8 subversions.

1.10 version

Add a branch for the 1.10 version of this mod and make it compatible with all 1.10 subversions.

Feature Request: Ability to remove default tooltips

Dear Mod Authour,

Firstly apologies if this is the wrong place to post this.

I am looking to use your mod on a server I manage on behalf of the Sheffield MineCraft Society. However, we will not be using your default currency denominations as we operate an optional roleplaying component, and this uses different default currency values (most notably, a base 8 system of currency values).

I am altering the looks of the currency to be what we require by using a texture pack, and I am altering the crafting using MineTweaker, but unfortunately there is no way for me to remove the tooltips on the currency as I can tell.

We are using the 1.7.10 version of the mod. Would it be possible to get a config option or similar that removes these tooltips?

I have attached a screenshot of what I am referring to below (note I have added my own tooltip using MineTweaker to indicate the wrong tooltip to our players).
image

Many thanks,

-Alex W, President and Server Administrator of the Sheffield MineCraft Society

Coin flipping!

I want a player to be able to flip a dime to get heads or tails as a result

How I imagine this:

  • Player holds right-click while holding a dime, the dime will then do the bow-pull animation
  • When the player releases right-click, the dime will vanish from the player's inventory (imagine it being in the air), the time it stays gone depends on the time the player held right-click.
  • After an X amount of time, the dime will reappear in the player's inventory (catching), and the word "Heads" or "Tails" will be printed in the chat depending on random chance.

I shelved this feature originally because I had issues getting the vanishing-reappearing to work bug-free. When a player switched inventory slots or took another item in their hand, the dime would sometimes not reappear, or duplicate.

Bring code up-to-date with today's Forge standards

Forge coding standards have changed a bit since I originally built this mod, code should be modified to be compliant to recent Forge standards.
That includes moving localised names to the language file and getting rid of deprecated functions in the code.

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