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mcdatapacker's Issues

Support for modded items

Hello there, is it possible to add modded items to the recipe creator? If not this would be a very welcome feature. The easiest way to implement this would probably be to pair it with a mod the exports all items to a json file, though to get icons it'd have to export those too which might be a little harder.

Edit existing recipe

Is there a way to easily edit an existing recipe? If not, could this be added? The way I envision this is by selecting a recipe from a list and it'll automatically put it in the correct namespace, name it correctly and fill the file with the current recipe(s).

[Crash] Game version 1.19

Changing the game version to 1.19 causes the program to restart as notified. On restart the program crashes without an error or log. Attempting to reopen it causes the window to flash up on screen, then crash again.

Show item/tag id in recipe editor when no icon is available

Currently tags are shown as a # character and modded items are shown as a missing texture, this isn't very useful as you need to hover over the item to see the id.

Even if the text gets quite small I think it'd be more useful to show the item id with a fairly high maximum amount of characters. The entire gui could be scaled up to compensate for the small text as well.

Program crashes when first character in a .mcfunction file is a "#"

What: When starting off a .mcfunction file with a comment, the program freezes and crashes. This is a bit annoying, since every function file must now have some random command before I can annotate my code.
Where: Any .mcfunction file in the datapack function folder. I haven't tested it in any other space.
How to replicate: Create a new .mcfunction file and type a # as the first code character

typing # on the first character of code crashes the program

in my datapack i was writing away, when i did the following:
some command here that does something and is valid

then some place in the text i press enter:
some command here that
|does something and is valid

Now my cursor is bottom left. Then i go to the first line to edit something:
|some command here that
does something and is valid

That's all well and good, but when i comment that first line, instead of this:
#|some command here that
does something and is valid

it just crashes.
!!! This only happens on the first line and only when i make a comment, off the top of my head i think the loop to color the text green give the string.find() function an adress of 0 and the exit condition is i == str.find() but str. find give -1 and it just keeps going and going into leaked memory
image

Bug with saving / loading datapacks

Sometimes when I close a datapck, the contents of one file will overwrite the contents of either all the others in the same namespace, or everything in the datapack. I don't know how to replicate this though

Recipe editor item keys

Just like what in the JSON happens, it'd be nice if we could define our keys and pattern separately. This would be especially useful if you have a lot of a single item in a recipe.

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