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starfield-longernames's Introduction

๐Ÿ“‘ Longer Ship, Settlement, and Item Names

Native dll plugin for starfield script extender that allows you to name your Ship, Settlements, and Items using more than 14 characters.

โš™ Requirements

How to Use

  • Download the latest release either here or on Nexus Mods
  • Extract the contents of the zip into your Starfield install directory
  • Run Starfield (using SFSE loader)

โž• DKUtil addon

This project bundles DKUtil.

๐Ÿ“– License

GPL-3.0-or-later WITH Modding Exception AND GPL-3.0 Linking Exception (with Corresponding Source). Specifically, the Modded Code is Starfield (and its variants) and Modding Libraries include Starfield Script Extender and DKUtil (and variants).

โ“ Credits

starfield-longernames's People

Contributors

igromanru avatar investigamer avatar

Stargazers

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Watchers

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starfield-longernames's Issues

No longer works with last SF and SFSE release

SF and SFSE have been updated and now SFSE says this mod is no longer compatible.
I also suggest using the address library from this mod https://www.nexusmods.com/starfield/mods/3256 , maybe that may help keeping the mod up to date in the future.
Or you could even use the PR from @MrTeferi and fall back to the address library as needed (or even do the opposite, library first then scan for pattern if library doesn't have the running game version).

Remove the ini file from release

Just a tip, the mistake that I made with my mod as well.
If you include the configuration file in the release, the existing file will be overwritten every time the user updates the mod and his own configurations will be lost.
You can provide the ini file as an optional file on nexusmods and if you use IniConfig from DKUtil, a default Init will be created as soon the mod is loaded into the game. See #3
if you want, simply remove the Starfield-LongerNames.ini from \Plugin\dist and \Plugin\dist\Data\SFSE\Plugins in the project and it won't be zipped by the build script.

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