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daggerfallconnect's Issues

DaggerfallModelling: Export queues.

Need to add export queues to allow user to select objects for export. It would 
be nice if queues persist between sessions, and can be serialised.

Original issue reported on code.google.com by [email protected] on 16 Apr 2011 at 11:58

DaggerfallModelling: Additional scene flats and miscellaneous objects.

Exterior locations and dungeon have several decorative billboards (e.g. trees, 
rocks) and some functional (e.g. NPCs, lights). There are also miscellaneous 3D 
objects in exterior scenes (e.g. fountains, wheelbarrows).

These resources are not currently drawn, but it is planned to add them at a 
later stage, including options to control what types of optional resources are 
rendered.

Original issue reported on code.google.com by [email protected] on 16 Apr 2011 at 11:57

DaggerfallModelling: Improve mouse picking.

Mouse picking models needs to have triangle accuracy, particularly in deep 
scenes like dungeons and interiors with lots of containment.

This will also be useful for directly obtaining texture information from models 
in single model view.

Original issue reported on code.google.com by [email protected] on 16 Apr 2011 at 11:37

DaggerfallModelling: Incorrect bounding box calculated in some dungeons.

Some highly vertical dungeons (e.g. Mantellan Crux) do not have correct 
bounding boxes, causing models to be culled when clearly in view.

This issue is the result of late-loading mesh resources post layout. The newly 
merged bounding boxes created from mesh data are not applied to scene.

This can be resolved by setting bounding box updates to scene.

Original issue reported on code.google.com by [email protected] on 16 Apr 2011 at 11:23

DaggerfallModelling: Collada export.

After export queues have been implemented, a Collada exporter is to be written 
for users to export selected models to Collada format. At this time, support 
for Collada 1.4 is planned.

Original issue reported on code.google.com by [email protected] on 16 Apr 2011 at 11:59

DaggerfallModelling: Climate swap issues

Climate swaps not applied to dungeons at this time, and sometimes incorrectly 
to exterior scenes. As this does not affect model exporting, it is marked low 
priority.

Original issue reported on code.google.com by [email protected] on 16 Apr 2011 at 11:54

DaggerfallModelling: Controller support.

Allow user to explore content using an XBOX360 controller. This should also 
allow changing between views, picking with a crosshair, and adding models to 
export queues.

Original issue reported on code.google.com by [email protected] on 16 Apr 2011 at 11:43

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