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unityanimationscript's Introduction

About

Create a simple animation from a Sprite array list.

Install

Download this source code and drag it into the folder containing your project.

How to use?

AnimationScript animation = gameObject.AddComponent<AnimationScript>();
animation.CreateClip("NameClip",LISTSPRITE, SPEED?, LOOP?);
animation.AddClip("NameClip");
animation.Play("NameClip");

A Gameobject can contain many Clips. You can use :

 animation.Play(Name_Clip);

Method

// Play from index
animation.Play(Name_Clip, INDEX)
animation.isPlay; // => true or false
animation.namePlay; => name Clip are playing
animaton.speed => time a frame


  1. Listen event on start

    Every time we restart to the 0th frame, this event will be called.

      animation.OnStart(() => {
       Debug.Log("Animation start");
     });
    
  2. Listen event on Change Frame

    Every time to the change frame, this event will be called.

      animation.OnChangeFrame((short i) => {
       Debug.Log("Animation change i="+i);
     });
    
  3. Listen event on Finish

    Active where is loop = false.

      animation.OnFinish((short i) => {
       Debug.Log("Animation finish i="+i);
     });
    

Write

@int04 Thank for see !

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