iniside / actionrpggame Goto Github PK
View Code? Open in Web Editor NEWUnreal Engine 4 Action RPG type game starter kit.
Home Page: http://iniside.weebly.com
Unreal Engine 4 Action RPG type game starter kit.
Home Page: http://iniside.weebly.com
Game name case not detected for 'ActionRPGGame'. The engine ini should contain an entry [URL]GameName with the name of the game in the correct case.
D:/UnrealProjects/ActionRPGGame/Plugins/AbilityFramework/Source/AbilityFramework/GAGlobalTypes.h(271): error : Unrecognized type 'UAFAbilityComponent' (in expression TWeakObjectPtr) - type must be a UCLASS
I can't compile the project, even in the source based UE4.
Error Could not find definition for module 'TimeManagement' (referenced via Target -> AbilityFramework.Build.cs) ActionRPGGame D:\UE4Source\projects\ActionRPGGame\Intermediate\ProjectFiles\UnrealBuildTool 1
Error MSB3075 The command "D:\UE4Source\UnrealEngine\Engine\Build\BatchFiles\Build.bat ActionRPGGameEditor Win64 Development "D:\UE4Source\projects\ActionRPGGame\ActionRPGGame.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command. ActionRPGGame C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 41
http://i.gyazo.com/560c6bc572ed795dbc18acacd1760169.png
http://i.gyazo.com/308b0627528dbe566048502142bd71da.png
http://i.gyazo.com/c8a9af2dfd13ce14e69d029c3f71c1c2.png
http://i.gyazo.com/5f810793a3666b553926bfcae57e4b81.png
So that is what I get every single time, it is unable to find any of the includes >.>
2>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
2>Project not selected to build for this solution configuration
1> Parsing headers for ActionRPGGameEditor
1> D:/Program Files/Epic Games/4.7/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h(217) : Unparsed class 'TemporaryUHTHeader_GameplayTagContainer' found while validating DependsOn entries for 'BTDecorator_CheckGameplayTagsOnActor'
1>Error : Failed to generate code for ActionRPGGameEditor - error code: OtherCompilationError (2)
Thanks for your sharing.
But I fetch the latest master branch code, and run with Unreal Engine version 4.18 , but it throw a compile error
D:\ue4\ActionRPGGame\Plugins\AbilityFramework\Source\AbilityFrameworkEditor\AFEK2Node_AsyncEffectTaskCall.cpp(7): fatal error C1083: ????????ļ?: ??AFBlueprintFunctionLibrary.h??: No such file or directory
how can I get this source file?
Hey Dude,
There isn't a license on this. What license is this awesome code released under?
Thanks.
Michael Brune
Hi,
i'm unable to compile on 4.6 having the following erros;
error C2039: 'GetSafeNormal2D' : is not a member of 'FVector' FCTHudWidget.cpp 33 1 ActionRPGGame
error C2248: 'UK2Node_SpawnActorFromClass::NodeTooltip' : cannot access private member declared in class 'UK2Node_SpawnActorFromClass' BPNode_CreateEffectField.cpp 37 1 ActionRPGGame
error C2248: 'UK2Node_SpawnActorFromClass::CachedNodeTitle' : BPNode_CreateEffectField.cpp 133 1 ActionRPGGame
Is this project supporting 4.6?
Thanks in advance for your help
can you show a tutorial on how to get it to work
You should license your code so people can legally use it. If you've copied code from the Engine make sure to note that it's covered by the ue4 license.
module 'OrionAnimation' not found
It misses all widgets in put in BasePlayerController blueprint, such as health bar, stamina bar, etc.
May it lack of some resources?
GSCharacterMovementComponent.h is used by GSCharacter.cpp, this header is missing and the relevant classes are undefined when compiled. I'm assuming its mistakenly not been pushed to the repo.
[2016.02.26-22.49.39:197][ 0]Log file open, 02/27/16 01:49:39
[2016.02.26-22.49.39:197][ 0]LogInit:Display: Running engine for game: ActionRPGGame
[2016.02.26-22.49.39:197][ 0]LogPlatformFile: Not using cached read wrapper
[2016.02.26-22.49.39:197][ 0]LogInit:Display: RandInit(-2049002649) SRandInit(-2049002647).
[2016.02.26-22.49.39:197][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2016.02.26-22.49.39:197][ 0]LogStats: Stats thread started at 0.086172
[2016.02.26-22.49.39:197][ 0]LogInit:Warning: Incompatible or missing module: UE4Editor-GameAbilities.dll
[2016.02.26-22.49.39:197][ 0]LogInit:Warning: Incompatible or missing module: UE4Editor-GameAbilitiesEditor.dll
[2016.02.26-22.49.39:197][ 0]LogInit:Warning: Incompatible or missing module: UE4Editor-GameWeapons.dll
[2016.02.26-22.49.39:197][ 0]LogInit:Warning: Incompatible or missing module: UE4Editor-GameWeaponsEditor.dll
[2016.02.26-22.49.39:197][ 0]LogInit:Warning: Incompatible or missing module: UE4Editor-GameAttributes.dll
[2016.02.26-22.49.39:197][ 0]LogInit:Warning: Incompatible or missing module: UE4Editor-GameAttributesEditor.dll
[2016.02.26-22.49.39:197][ 0]LogInit:Warning: Incompatible or missing module: UE4Editor-GameSystem.dll
[2016.02.26-22.49.39:197][ 0]LogInit:Warning: Incompatible or missing module: UE4Editor-GameSystemEditor.dll
[2016.02.26-22.49.39:197][ 0]LogInit:Warning: Incompatible or missing module: UE4Editor-ActionRPGGame.dll
[2016.02.26-22.49.39:197][ 0]LogInit:Warning: Incompatible or missing module: UE4Editor-ActionRPGGameEditor.dll
[2016.02.26-22.49.45:815][ 0]Running C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe ActionRPGGame Development Win64 -project="C:/unrealproject/ActionRPGGame2/ActionRPGGame.uproject" -rocket -editorrecompile -progress -noubtmakefiles -2015
[2016.02.26-22.50.27:549][ 0]@progress push 5%
[2016.02.26-22.50.29:360][ 0]@progress pop
[2016.02.26-22.50.35:496][ 0]Performing 12 actions (4 in parallel)
[2016.02.26-22.50.35:596][ 0]GAEffectGlobalTypes.cpp
[2016.02.26-22.50.35:596][ 0]GAAttributeBase.cpp
[2016.02.26-22.54.11:606][ 0]C:\unrealproject\ActionRPGGame2\Source\GameAttributes\GameAttributes\GAEffectGlobalTypes.cpp(88): error C2664: "bool FCurveTableRowHandle::Eval(float,float *) const": ?????????? ?८?ࠧ????? ???㬥?? 2 ?? "FString" ? "float *"
[2016.02.26-22.54.11:606][ 0]C:\unrealproject\ActionRPGGame2\Source\GameAttributes\GameAttributes\GAEffectGlobalTypes.cpp(88): note: ??? ?믮?????? ??????? ?८?ࠧ?????? ??? ????㯭??? ????????? ?८?ࠧ??????, ??।???????? ???짮??⥫??, ??? ?맮? ????????? ??????????
[2016.02.26-22.54.14:220][ 0]C:\unrealproject\ActionRPGGame2\Source\GameAttributes\GameAttributes\GAAttributeBase.cpp(295): error C2664: "bool FCurveTableRowHandle::Eval(float,float *) const": ?????????? ?८?ࠧ????? ???㬥?? 2 ?? "FString" ? "float *"
[2016.02.26-22.54.14:220][ 0]C:\unrealproject\ActionRPGGame2\Source\GameAttributes\GameAttributes\GAAttributeBase.cpp(295): note: ??? ?믮?????? ??????? ?८?ࠧ?????? ??? ????㯭??? ????????? ?८?ࠧ??????, ??।???????? ???짮??⥫??, ??? ?맮? ????????? ??????????
[2016.02.26-22.54.18:746][ 0]-------- End Detailed Actions Stats -----------------------------------------------------------
[2016.02.26-22.54.18:746][ 0]ERROR: UBT ERROR: Failed to produce item: C:\unrealproject\ActionRPGGame2\Binaries\Win64\UE4Editor-GameAttributes.dll
[2016.02.26-22.54.18:847][ 0]Total build time: 272,59 seconds
[2016.02.26-22.54.19:751][ 0]LogInit:Warning: Still incompatible or missing module: UE4Editor-GameAbilities.dll
[2016.02.26-22.54.19:751][ 0]LogInit:Warning: Still incompatible or missing module: UE4Editor-GameAbilitiesEditor.dll
[2016.02.26-22.54.19:751][ 0]LogInit:Warning: Still incompatible or missing module: UE4Editor-GameWeapons.dll
[2016.02.26-22.54.19:751][ 0]LogInit:Warning: Still incompatible or missing module: UE4Editor-GameWeaponsEditor.dll
[2016.02.26-22.54.19:751][ 0]LogInit:Warning: Still incompatible or missing module: UE4Editor-GameAttributes.dll
[2016.02.26-22.54.19:751][ 0]LogInit:Warning: Still incompatible or missing module: UE4Editor-GameAttributesEditor.dll
[2016.02.26-22.54.19:751][ 0]LogInit:Warning: Still incompatible or missing module: UE4Editor-GameSystem.dll
[2016.02.26-22.54.19:751][ 0]LogInit:Warning: Still incompatible or missing module: UE4Editor-GameSystemEditor.dll
[2016.02.26-22.54.19:751][ 0]LogInit:Warning: Still incompatible or missing module: UE4Editor-ActionRPGGame.dll
[2016.02.26-22.54.19:751][ 0]LogInit:Warning: Still incompatible or missing module: UE4Editor-ActionRPGGameEditor.dll
[2016.02.26-22.54.21:241][ 0]LogExit: Preparing to exit.
[2016.02.26-22.54.21:242][ 0]LogModuleManager: Shutting down and abandoning module DesktopPlatform (15)
[2016.02.26-22.54.21:242][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (14)
[2016.02.26-22.54.21:242][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (13)
[2016.02.26-22.54.21:242][ 0]LogModuleManager: Shutting down and abandoning module Landscape (12)
[2016.02.26-22.54.21:242][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (11)
[2016.02.26-22.54.21:242][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10)
[2016.02.26-22.54.21:242][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9)
[2016.02.26-22.54.21:242][ 0]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (8)
[2016.02.26-22.54.21:242][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
[2016.02.26-22.54.21:242][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
[2016.02.26-22.54.21:242][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
[2016.02.26-22.54.21:242][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
[2016.02.26-22.54.21:242][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
[2016.02.26-22.54.21:242][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
[2016.02.26-22.54.21:242][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
[2016.02.26-22.54.21:243][ 0]LogExit: Exiting.
[2016.02.26-22.54.21:244][ 0]Log file closed, 02/27/16 01:54:21
hi, guys,
i just opened up the .uproject, and noticed the engine version like this:
"EngineAssociation": "{C19309FF-49B1-44A8-E307-2B81122303E8}",
what's this meaning?
which engine version should i use?
Hey do you mind sharing screenshots of your set up for inventory and such? cause they are all broken and idk what you were casting to..
The following error is got when it opens the project file with Unreal Engine 4.2.1.
Project files could not be generated. Log output:
Found 0 directories to search
FillProjectInfo took 0.0001 seconds
Running C:/Program Files/Unreal Engine/4.2/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="E:/dev/ActionRPGGame 4.2/ActionRPGGame.uproject" -game -rocket -progress
Discovering modules, targets and source code for game...
ERROR: Exception thrown while processing dependent modules of ActionRPGGame
Exception thrown while processing dependent modules of UnrealEd
Exception thrown while processing dependent modules of AnimGraph
Exception thrown while processing dependent modules of GraphEditor
Exception thrown while processing dependent modules of KismetWidgets
Exception thrown while processing dependent modules of BlueprintGraph
Exception thrown while processing dependent modules of KismetCompiler
Exception thrown while processing dependent modules of MovieSceneTools
Exception thrown while processing dependent modules of AssetTools
Exception thrown while processing dependent modules of TextureEditor
Exception thrown while processing dependent modules of MainFrame
Exception thrown while processing dependent modules of LevelEditor
Exception thrown while processing dependent modules of WorldBrowser
Exception thrown while processing dependent modules of MeshUtilities
ERROR: Couldn't find module rules file for module 'nvTriStrip'.
Thank you!
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