Once you create a card, You are stuck permanently on the Exporting screen, I'm using the Thunderstore mod manager, This happens most of the time. In the Bepinex console, It ends with this message as the game supposedly breaks there:
[Error : Unity Log] MissingMethodException: void APIPlugin.NewCard.Add(string,System.Collections.Generic.List1<DiskCardGame.CardMetaCategory>,DiskCardGame.CardComplexity,CardTemple,string,int,int,string,bool,int,int,int,System.Collections.Generic.List
1<DiskCardGame.GemType>,DiskCardGame.SpecialStatIcon,System.Collections.Generic.List1<DiskCardGame.Tribe>,System.Collections.Generic.List
1<DiskCardGame.Trait>,System.Collections.Generic.List1<DiskCardGame.SpecialTriggeredAbility>,System.Collections.Generic.List
1<DiskCardGame.Ability>,System.Collections.Generic.List1<APIPlugin.AbilityIdentifier>,DiskCardGame.EvolveParams,string,DiskCardGame.TailParams,DiskCardGame.IceCubeParams,bool,bool,System.Collections.Generic.List
1<DiskCardGame.CardAppearanceBehaviour/Appearance>,UnityEngine.Texture2D,UnityEngine.Texture2D,UnityEngine.Texture,UnityEngine.Texture2D,UnityEngine.GameObject,System.Collections.Generic.List`1<UnityEngine.Texture>,APIPlugin.EvolveIdentifier,APIPlugin.IceCubeIdentifier,APIPlugin.TailIdentifier)
Stack trace:
IGCCMod.Plugin+PostDeathCardPatch+d__3.MoveNext () (at <2963b467f3ed499da7afc61004bb2e70>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3f8c35799b544274b189c23afcaaf82e>:0)