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andro-dunos-main's Introduction

Version of the game

Andro Dunos v.0.1.0

Description

This is the tenth big release for the project of the arcade game named Andro Dunos. In these release you will be able to see the start of the game with fullscreen, then choose between two players and enter the stage 1, where you will be able to move around and shoot enemies while collecting bonuses. Then you can also see the gameover scene if u collide and the stageclear scene if you finish the stage 1. Also you can see Stage4 and fight enemies there, including the final boss.

Links

Manager: Lluis Moreu https://github.com/youis11 Q&A: Christian Martinez https://github.com/christt105 Programer: Marc Galvez https://github.com/optus23

Github repository: https://github.com/include-studio/Andro-Dunos-main Github organization: https://github.com/include-studio Changelist: https://github.com/include-studio/Andro-Dunos-main/blob/master/SDL_AndroDunos/CHANGELOG.md

Controls:

  • ESC (to close the window).

  • SPACE (to change between scenes).

  • Left Ctrl (to add coins(with 2 coins needed to play with 2 players))

  • 1 (to play with one player).

  • 2 (to play with two players).

Player 1:

  • W (to go up).

  • A (to go backwards).

  • S (to go down).

  • D (to go forwards).

  • Q (to change weapons).

  • SPACE (to shoot).

Player 2:

  • UP ARROW (to go up).

  • LEFT ARROW (to go backwards).

  • DOWN ARROW (to go down).

  • RIGHT ARROW (to go forwards).

  • M (to change between weapons).

  • Right Ctrl (to shoot).

Controllers:

  • Joystick (to move player).

  • A/X (to shoot).

  • X/Square (to change weapon).

  • Direction Pad Up (to add coins).

(for the developer)

  • I (to move up the screen).

  • J (to move backwards the screen).

  • K (to move down the screen).

  • L (to move forwards the screen).

  • U (stop camera).

  • F1 (to hide collision squares).

  • F2 (to increase power up).

  • F4 (to shoot ultimate).

  • F5 (to activate god mode).

  • F8 (to heal both players into 7 hp).

  • F10 (to enter stage4 when stage 1).

  • F11 (to direct win).

  • F12 (to direct lost).

Can you finish the game?

We hope you Enjoy! Thanks for playing.

andro-dunos-main's People

Contributors

christt105 avatar optus23 avatar shocrates avatar youis11 avatar

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Forkers

optus23

andro-dunos-main's Issues

Water animation

Type

Art

Describe the bug

The water animation in stage4 seems cut.

To Reproduce

Steps to reproduce the behavior:

  1. Go to 'Stage 4'
  2. Pass the stage until water is showed
  3. See error

Expected behavior

The water should be regular, without cuts.

(Milestone is the build where you have found the bug)

F3 (audio silenced)

Type

Audio

Describe the bug

The F3 function only works in NeoGeo.

To Reproduce

Steps to reproduce the behavior:

  1. Go to 'NeoGeo'
  2. Click on 'F3'
  3. Go to another scene.
  4. See error

Expected behavior

If it is muted, it should be like that until the f3 button is pressed again.

(Milestone is the build where you have found the bug)

Bound power ups

Type

Gameplay

Describe the bug

Sometimes the powerUp doesn't bound.

To Reproduce

Steps to reproduce the behavior:

  1. Go to 'Stage1'.
  2. Kill enemy powerUp.
  3. Wait for the item to bound.
  4. See error.

Expected behavior

It should rebound.

MainMenu fade

Type

Gameplay design

Describe the bug

Sometimes it doesn't enter into stage1 when a coin is rested.

To Reproduce

Steps to reproduce the behavior:

  1. Start the game
  2. Click on 'LCtrl'
  3. Click on '1' the FAST as you can
  4. See error

Expected behavior

It should enter into stage1 if a coin is rested.

Floor blit

Type

Design

Describe the bug

The floor of the stage 1 is over the UI and player

To Reproduce

Steps to reproduce the behavior:

  1. Go to 'Stage 1'
  2. See error

Expected behavior

The UI and the player must go ober the stage.

(Milestone is the build where you have found the bug)

GreenMiniShip path

Type

Design

Describe the bug

The path has an angle.

To Reproduce

Steps to reproduce the behavior:

  1. Go to 'Stage4'
  2. Wait until the enemy respawns
  3. See error

Expected behavior

In the real game, it has a bend not an angle.

(Milestone is the build where you have found the bug)

Alt + Tab

Type

Gameplay Input

Describe the bug

When user press Alt + tab in full screen, scene goes to "stage clear"

To Reproduce

  1. Enter to some stage
  2. Pres alt + tab
    3.See the bug

Expected behavior

Nothing else

Desktop (please complete the following information):

  • Version [0.9]

(Milestone is the build where you have found the bug)

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