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View Code? Open in Web Editor NEWA collection of useful scripts that I've made over my game development years.
A collection of useful scripts that I've made over my game development years.
Have an option to set the position of the origin for an axis2D in its device manager, so that its position is given relative to that origin.
The specific use-case for this is giving the mouse's position relative to, say, the centre of the screen, rather than the top-left.
Sometimes gamepad joysticks have a "deadzone", that is an area in which events are not fired. I guess this is because slight motions around the centre could trigger when you didn't want them to if you had a not-very-good gamepad.
I recommend adding the option to specify a deadzone, maybe as a radius?
Make a minimalist demo that shows off the functionality of the library.
Add the entity/component/system files used by some existing games. Clean 'em up and make a library out of them.
Add the scene management library and the base scene.
Create an axis2D element for the keyboard (that's the arrow keys and/or WASD).
BDSM fires virtual events from devices, and input schemes I guess fire game events from virtual events.
Maybe the input scheme is where game logic could either go, or be called. (Or, as is, could be where game events are pushed, to be polled by systems or whatever else).
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