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non-real-time-recording-docs's Introduction

Documentations about various non-real-time recording methods in Windows Games and Emulators

Windows Games

TODO

Emulators

RPCS3 (PS3)

Windows

Software:

  • Any recording software (OBS as an example)
  • Cheat Engine (used to slow down the emulator)
  1. Find your minimum framerate

I'll be using Killzone 2 Demo for this example.

Min FPS:

  1. Preparing the recording

Go into CE settings and Hotkeys

Set your speed by dividing your minimum frame rate with your target video framerate (60 FPS in this example):

in my case 3 FPS is minimum. (3/60 = 0.05)

Configuring RPCS3:

I'll be using the vblank method to unlock the framerate for this game.

You can use Game Patches (if available for your game)

Audio:

  • Untick Audio Buffering (VERY IMPORTANT)
  • Dump to file

  1. Configure your recording software

Setup OBS to record at 30 FPS or higher. (This insure that there will be no skipped frames during the recording)

Add the Game Window to your scene.

Once you're ready to record press your Hotkey button and start recording.

If you're recording multiple segments rename the audio file inside your RPCS3 folder from audio to anything else before starting another session of the game or else you'll lose your audio file.

Resolved in RPCS3/rpcs3#8317.

  1. Editing

You can use any editing software to post-process the recordings.

I'll be using Adobe Premiere Pro

Set your project framerate to match the target video framerate (60FPS)

Speed your video back up to 100% of realtime (2000% for 0.05)

Sync your audio you can use the waveforms for this.

Linux

Thanks to The Gaming Restoration/ 60fps hacks for the Linux explanation.

On Linux recording is complicated and requires command-line app that's very unstable.

Software:

  1. Find your minimum framerate

I'll be using The Last of Us for this example.

Min FPS:

In my case 3 FPS is minimum that would be 1/20 = 0.05

  1. Preparing the recording

Clone Timeskew

$ git clone https://github.com/id01/timeskew.git`
$ cd timeskew

Compile and Install timeskew

$ make build  
$ sudo make install

Configuring RPCS3:

I'll be using the vblank method to unlock the framerate for this game.

You can use Game Patches (if available for your game)

Audio:

  • Untick Audio Buffering (VERY IMPORTANT)
  • Dump to file

  1. Configure your recording software and Running RPCS3 with timeskew

Extract RPCS3 from it's appimage

rpcs3.appimage --appimage-extract

The contents of the appimage will be extracted to squashfs-root

Running timeskew with RPCS3

timeskew skewd 1 1 /path/to/squashfs-root/usr/bin/rpcs3

Setup OBS to record at 30 FPS or higher. (This insure that there will be no skipped frames during the recording) Add the Game Window to your scene.

Set the speed in timeskew once game has started running and start recording.

If you're recording multiple segments rename the audio file inside your RPCS3 folder from audio to anything else before starting another session of the game or else you'll lose your audio file.

Resolved in RPCS3/rpcs3#8317.

Follow Step 4 from the Windows Guide.

Resulting Video.

Xenia (Xbox 360)

TODO

PCSX2 (PS2)

TODO

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