I am following the tutorials from the amazing learnopengl.com and the idea here is to collect some examples on how to do ______ in OpenGL
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Shader Uniform: Shows how to use simple shader uniforms
- TODO: Add img
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Shader Class: Shows how to use a 'Shader Class' to handle shader stuff (read shader files, compile etc)
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Texture Class: Shows how to use a 'Texture Class' to handle texture stuff
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Transformations: Shows how to translate, rotate and scale a quad
- TODO: Add img
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Coordinate System: Plane: Shows how to use ModelMatrix, ViewMatrix and ProjectionMatrix
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Coordinate System: Cube: Just like Coordinate System: Plane but using a cube
- TODO: Add img
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Camera Class: Shows how to use the ViewMatrix and ProjectionMatrix to create a Camera that you can control and move around the scene
- TODO: Add img
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Encapsulation Classes: Show how to use VertexArray, VertexBuffer, IndexBuffer and VertexBufferLayout to make things simple
- TODO: Add img