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iGoodiesFarm - v0.0.2.1a

A mod created for Redowar's modpack. Created for a necessity. Currently doesn't add too many features. But I'll be working on it.

Curse Forge: [iGoodie's Farm]

Current Version GitHub Version
iGF 0.0.2.1a iGF 0.0.2.1a

Table of Concept

Current Features ๐Ÿ’ฉ

  1. Added one extra drop to sheep; "Raw Lamb Meat".
  • Sheep drop "Cooked Lamb Meat" if they are burning.
  • Registered smelting recipe for "Raw Lamb Meat" to "Cooked Lamb Meat"
  • "Raw Lamb Meat" and "Cooked Lamb Meat" gives the item "Bone", after being eaten.
  1. Added 3 kind of berry bushes into the world-gen; Blackberry bush, blueberry bush, raspberry bush.
  • All of them have 7 stages of growth. (metadata 7 will be berry grown on the bush.)
  • They are generated with 2 size nodes.
  • They are generated in every 9x9 chunks.
  1. Added a custom HUD to show current saturation.
  • HUD also shows the numeric values of HP, Armor and so.
  1. Some tooltips are added to items; saturation to foods, durability to tools.

Goals

  • A custom HUD created to show "Saturation"
  • Basic edible item berries are added; Blackberry, blueberry, raspberry.
  • Block bush with custom model & textures is created and scripted to grow berries.
  • Berry bushes added into world-gen.

Change-log

V: 0.0.2a

  • Now wolves can eat "Cooked Lamb Meat"
  • Drop chance of "Raw Lamb Meat" & "Cooked Lamb Meat" are improved.
  • Duration status of a tool is added as a tooltip.
  • Saturation statuf of a food is added as a tooltip.
  • A new HUD is coded to show the current "Saturation".
  • Mod ID is changed from "goof" to "igoodiesfarm".
  • Config file is added with one boolean value.

V: 0.0.2.1a

  • Berry bushes won't create tile entities from now on.
  • Config file is re-arranged + added 2 new lines.

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