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reductivemetallurgy's Issues

Glyph of Deposition's irises rotate specularly

Line 297 of glyphs.cs...

drawPartGraphicSpecular(renderer, irisFullArray[index], textureCenter(irisFullArray[index]), 0f, hexGraphicalOffset(hex), Vector2.Zero);

...causes rotation from specular lighting to be applied to the Glyph of Deposition's irises; this does not occur for any irises in the base game. The line should instead read:

drawPartGraphic(renderer, irisFullArray[index], textureCenter(irisFullArray[index]), 0f, hexGraphicalOffset(hex), Vector2.Zero);

The specular lightning difference is hard to spot.

image

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