This code is translated from the code provided in Jos Stam's GDC2003 paper
icelanguage / unityfluiddynamics Goto Github PK
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This code is translated from the code provided in Jos Stam's GDC2003 paper
Hi there,
Thanks so much for putting this code online! It's a big help towards trying to get something similar working for myself in Unity based on the same paper.
One thing I've noticed is that the simulation appears to be unstable for N somewhat greater than 64. I tested with N as low as 80 and was able to produce the following result (video): https://share.getcloudapp.com/p9u7kBml
I was able to fix this issue on my end. Would you be willing to accept a PR for the change?
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