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MuhamadFaisal-Tugas7

Sample Game for practicing game optimization (reduce draw call, object pooling, resource load)

AudioManager

Mengganti List dengan AudioSource biasa, kemudian merandom path bgm nya. Jadi ketika di load hanya 1 AudioSource saja dan yang di random hanya alamat path dari Audio Clip nya.

Before: After:

SpriteAtlas

Membuat sebuah SpriteAtlas dengan package 2DSpriteShape, untuk Button

Before: After:

ObjectPool

Membuat pool untuk object mushroom yang dispawn terus menerus. Hasilnya ruang pada memory menjadi tidak padat.

Before: After:

Batching

Menggunakan Static Baching untuk Object-object yang memiliki texture sama, ditambah dengan shadow yang dimatikan. Hasilnya sistem dapat menggambar hingga hanya 4 buah object

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