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error CS0227
Assets\MassParticleExamples\Gimmicks\Scripts\ParticleHandler.cs(4,21): error CS0227: Unsafe code may only appear if compiling with /unsafe. Enable "Allow 'unsafe' code" in Player Settings to fix this error.
Unity 2019.4
Unity 4.5 OpenVR support
Crash when adding colliders/forces
I'm trying to track down a crash (exception 0xc000005) in the CPU particle system.
in mpWorld.cpp:924
m_pcombinable.combine_each([&](const mpPForceCont &pf) {
for (int i = 0; i < (int)pf.size(); ++i) {
const mpParticleForce &h = pf[i];
(simdvec4&)m_pforce[i].position += h.position; // CRASH HERE
(simdvec4&)m_pforce[i].force += h.force;
m_pforce[i].num_hits += h.num_hits;
}
We are adding and removing colliders and forces, It seems to have something to do with that.
Performance question
We want to build a custom VR machine for mass particle.
Do you have any advice on what part of the lib to use (GPU or CPU version) and what kind of hardware could reach the highest particle count with collisions?
Crash on CPU particles build with SteamVR
The CPU version of the particles crashes if you use SteamVR and build. The GPU version seems ok.
To replicate:
Disable default camera
Add the SteamVR camera
Build the exe. It crashes immediately on startup.
Note: works fine in editor mode.
Both in the latest and previous version of unity.
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