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View Code? Open in Web Editor NEWA game engine made to learn more about C++, graphics programming and everything surrounding it
License: Apache License 2.0
A game engine made to learn more about C++, graphics programming and everything surrounding it
License: Apache License 2.0
At the moment the engine is set to 32bit, but I honestly don't really see why. I'm currently not interested in supporting more old machines still running 32bit so I would like to change it to 64bit.
At the moment, the logger is only capable of logging strings which is really something but not enough for some debugging situations.
I'm currently thinking of implementing a sort of ToString function in engine datatypes (like in Matrix4f when matrices get implemented) or perhaps handling all of that in the current logger header using templates.
Old file that should have no purpose anymore and can be removed.
Currently the initializer of Application doesn't initialize the OpenGL context while it should
Fix:
Simply add a GLContextAdapter and assign it to the WindowsWindow
bool Application::Initialize() {
mConsole = new platform::windows::Console();
if (mConsole->Initialize())
return true;
//No GLContextAdapter is added and assigned to the window
mWindow = new platform::windows::WindowsWindow(500, 600, L"Application");
mWindow->Initialize();
mWindow->SetVisibility(AIR_W_SHOW);
mDispatcher = new events::EventDispatcher();
return false;
}
Member functions now differ between m_MemberVariable
and mMembervariable
. I want to stick to one which will be m_MemberVariable
format
I see almost no use in prefixing files and classes in the Platform section with stuff like Windows
since they are already in their own namespace. It makes for some very long names.
I want to create the ability for others to be able to generate project files so they can use the Air Engine on their own machines instead of only designing for my PC. For this I want to implement premake
At the moment the Air Engine is using mostly the atomic data types. I would like to change this to data types like uint16
etc. so no mistakes between types can be made
Like the title says, add automatic tests so breaking changes are more easily identified
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